Makes naming of security station related classes/assets consistent with registry name.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.misc.TileStationSecurity;
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import appeng.util.Platform;
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public class BlockSecurityStation extends AEBaseTileBlock
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{
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public BlockSecurityStation()
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{
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super( Material.IRON );
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this.setTileEntity( TileStationSecurity.class );
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( p.isSneaking() )
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{
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return false;
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}
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final TileStationSecurity tg = this.getTileEntity( w, pos );
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if( tg != null )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_SECURITY );
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return true;
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}
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return false;
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}
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}
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