Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract). This breaks API!
This commit is contained in:
@@ -30,6 +30,7 @@ import appeng.api.networking.IGridHelper;
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import appeng.api.networking.IGridNode;
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import appeng.api.parts.IPartHelper;
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import appeng.api.storage.IStorageHelper;
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import appeng.api.util.IClientHelper;
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@AEInjectable
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@@ -60,4 +61,9 @@ public interface IAppEngApi
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*/
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IDefinitions definitions();
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/**
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* @return Utility methods primarily useful for client side stuff
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*/
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IClientHelper client();
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}
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@@ -0,0 +1,47 @@
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package appeng.api.storage;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import appeng.api.storage.data.IAEStack;
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public interface ICellGuiHandler
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{
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/**
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* Return true if this handler can show GUI for this channel.
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*
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* @param channel Storage channel
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* @return True if handled, else false.
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*/
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<T extends IAEStack<T>> boolean isHandlerFor( IStorageChannel<T> channel );
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/**
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* Return true to prioritize this handler for the provided {@link ItemStack}.
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*
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* @param is Cell ItemStack
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* @return True, if specialized else false.
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*/
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default boolean isSpecializedFor( ItemStack is )
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{
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return false;
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}
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/**
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* Called when the storage cell is placed in an ME Chest and the user tries to open the terminal side, if your item
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* is not available via ME Chests simply tell the user they can't use it, or something, other wise you should open
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* your gui and display the cell to the user.
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*
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* @param player player opening chest gui
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* @param chest to be opened chest
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* @param cellHandler cell handler
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* @param inv inventory handler
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* @param is item
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* @param chan storage channel
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*/
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<T extends IAEStack<T>> void openChestGui( EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler<T> inv, ItemStack is, IStorageChannel<T> chan );
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}
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@@ -24,10 +24,8 @@
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package appeng.api.storage;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import appeng.api.storage.data.IAEStack;
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@@ -59,20 +57,6 @@ public interface ICellHandler
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*/
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<T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( ItemStack is, ISaveProvider host, IStorageChannel<T> channel );
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/**
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* Called when the storage cell is planed in an ME Chest and the user tries to open the terminal side, if your item
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* is not available via ME Chests simply tell the user they can't use it, or something, other wise you should open
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* your gui and display the cell to the user.
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*
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* @param player player opening chest gui
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* @param chest to be opened chest
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* @param cellHandler cell handler
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* @param inv inventory handler
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* @param is item
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* @param chan storage channel
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*/
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<T extends IAEStack<T>> void openChestGui( EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler<T> inv, ItemStack is, IStorageChannel<T> chan );
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/**
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* 0 - cell is missing.
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*
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@@ -87,10 +71,31 @@ public interface ICellHandler
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*
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* @return get the status of the cell based on its contents.
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*/
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<T extends IAEStack<T>> int getStatusForCell( ItemStack is, IMEInventory<T> handler );
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default <T extends IAEStack<T>> int getStatusForCell( ItemStack is, ICellInventoryHandler<T> handler )
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{
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if( handler.getCellInv() != null )
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{
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int val = handler.getCellInv().getStatusForCell();
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if( val == 1 && handler.isPreformatted() )
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{
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val = 2;
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}
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return val;
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}
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return 0;
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}
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/**
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* @return the ae/t to drain for this storage cell inside a chest/drive.
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*/
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<T extends IAEStack<T>> double cellIdleDrain( ItemStack is, IMEInventory<T> handler );
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default <T extends IAEStack<T>> double cellIdleDrain( ItemStack is, ICellInventoryHandler<T> handler )
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{
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if( handler.getCellInv() != null )
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{
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return handler.getCellInv().getIdleDrain();
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}
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return 1.0;
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}
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}
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@@ -40,7 +40,7 @@ public interface ICellInventory<T extends IAEStack<T>> extends IMEInventory<T>
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ItemStack getItemStack();
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/**
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* @return idle cost for this Storage Cell
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* @return the ae/t to drain for this storage cell inside a chest/drive.
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*/
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double getIdleDrain();
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@@ -115,7 +115,15 @@ public interface ICellInventory<T extends IAEStack<T>> extends IMEInventory<T>
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int getUnusedItemCount();
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/**
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* @return the status number for this drive.
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* 0 - cell is missing.
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*
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* 1 - green, ( usually means available room for types or items. )
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*
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* 2 - orange, ( usually means available room for items, but not types. )
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*
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* 3 - red, ( usually means the cell is 100% full )
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*
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* @return get the status of the cell based on its contents.
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*/
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int getStatusForCell();
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@@ -24,6 +24,8 @@
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package appeng.api.storage;
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import javax.annotation.Nullable;
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import appeng.api.config.IncludeExclude;
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import appeng.api.storage.data.IAEStack;
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@@ -32,8 +34,11 @@ public interface ICellInventoryHandler<T extends IAEStack<T>> extends IMEInvento
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{
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/**
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* Get access to the ICellInventory. Can be null for custom cells.
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*
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* @return get access to the Cell Inventory.
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*/
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@Nullable
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ICellInventory<T> getCellInv();
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boolean isPreformatted();
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@@ -53,6 +53,13 @@ public interface ICellRegistry
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*/
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void addCellHandler( @Nonnull ICellHandler handler );
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/**
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* Register a new handler
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*
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* @param handler cell gui handler
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*/
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void addCellGuiHandler( @Nonnull ICellGuiHandler handler );
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/**
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* return true, if you can get a InventoryHandler for the item passed.
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*
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@@ -64,7 +71,7 @@ public interface ICellRegistry
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boolean isCellHandled( ItemStack is );
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/**
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* get the handler, for the requested type.
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* get the handler, for the requested item.
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*
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* @param is to be checked item
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*
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@@ -74,13 +81,23 @@ public interface ICellRegistry
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ICellHandler getHandler( ItemStack is );
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/**
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* returns an IMEInventoryHandler for the provided item.
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* get the handler, for the requested channel.
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*
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* @param channel requested channel
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* @param Cell ItemStack
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* @return the handler registered for this channel.
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*/
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@Nullable
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<T extends IAEStack<T>> ICellGuiHandler getGuiHandler( IStorageChannel<T> channel, ItemStack is );
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/**
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* returns an ICellInventoryHandler for the provided item by querying all registered handlers.
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*
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* @param is item with inventory handler
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* @param host can be null. If provided, the host is responsible for persisting the cell content.
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* @param chan the storage channel to request the handler for.
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*
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* @return new IMEInventoryHandler, or null if there isn't one.
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* @return new ICellInventoryHandler, or null if there isn't one.
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*/
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@Nullable
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<T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( ItemStack is, ISaveProvider host, IStorageChannel<T> chan );
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@@ -24,11 +24,19 @@
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package appeng.api.storage;
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import javax.annotation.Nullable;
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/**
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* Tells the cell provider that changes have been made an the cell must be persisted
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*
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*/
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public interface ISaveProvider
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{
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void saveChanges( ICellInventory<?> cellInventory );
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/**
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* Cell has changed and needs to be changed.
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*
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* @param cellInventory can be null for custom cells.
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*/
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void saveChanges( @Nullable ICellInventory<?> cellInventory );
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}
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@@ -32,10 +32,9 @@ import javax.annotation.Nullable;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.fluids.FluidStack;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IItemList;
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@@ -56,6 +55,17 @@ public interface IStorageChannel<T extends IAEStack<T>>
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return 1;
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}
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/**
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* The number of units (eg item count, or millibuckets) that can be stored per byte in a storage cell.
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* Standard value for items is 8, and for fluids it's 8000
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*
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* @return number of units
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*/
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default int getUnitsPerByte()
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{
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return 8;
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}
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/**
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* Create a new {@link IItemList} of the specific type.
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*
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@@ -68,9 +78,12 @@ public interface IStorageChannel<T extends IAEStack<T>>
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* Create a new {@link IAEStack} subtype of the specific object.
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*
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* The parameter is unbound to allow a slightly more flexible approach.
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* But the general intention is about converting an {@link ItemStack} into the corresponding {@link IAEItemStack}.
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* But the general intention is about converting an {@link ItemStack} or {@link FluidStack} into the corresponding
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* {@link IAEStack}.
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* Another valid case might be to use it instead of {@link IAEStack#copy()}, but this might not be supported by all
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* types.
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* IAEStacks that use custom items for {@link IAEStack#asItemStackRepresentation()} must also be able to convert
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* these.
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*
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* @param input The object to turn into an {@link IAEStack}
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* @return The converted stack or null
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@@ -88,29 +101,11 @@ public interface IStorageChannel<T extends IAEStack<T>>
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T readFromPacket( @Nonnull ByteBuf input ) throws IOException;
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/**
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* use energy from energy, to remove request items from cell, at the request of src.
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*
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* @param energy to be drained energy source
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* @param cell cell of requested items
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* @param request requested items
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* @param src action source
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*
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* @return items that successfully extracted.
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* create from nbt data
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*
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* @param nbt
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* @return
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*/
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@Nullable
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T poweredExtraction( @Nonnull IEnergySource energy, @Nonnull IMEInventory<T> cell, @Nonnull T request, @Nonnull IActionSource src );
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/**
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* use energy from energy, to inject input items into cell, at the request of src
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*
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* @param energy to be added energy source
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* @param cell injected cell
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* @param input to be injected items
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* @param src action source
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*
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* @return items that failed to insert.
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*/
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@Nullable
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T poweredInsert( @Nonnull IEnergySource energy, @Nonnull IMEInventory<T> cell, @Nonnull T input, @Nonnull IActionSource src );
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T createFromNBT( @Nonnull NBTTagCompound nbt );
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}
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@@ -30,8 +30,11 @@ import javax.annotation.Nonnull;
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import net.minecraft.nbt.NBTTagCompound;
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import appeng.api.config.Actionable;
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import appeng.api.networking.crafting.ICraftingLink;
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import appeng.api.networking.crafting.ICraftingRequester;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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@@ -90,4 +93,27 @@ public interface IStorageHelper
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*/
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ICraftingLink loadCraftingLink( NBTTagCompound data, ICraftingRequester req );
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/**
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* Extracts items from a {@link IMEInventory} respecting power requirements.
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*
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* @param energy Energy source.
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* @param inv Inventory to extract from.
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* @param request Requested item and count.
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* @param src Action source.
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* @param mode Simulate or modulate
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* @return extracted items or {@code null} of nothing was extracted.
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*/
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<T extends IAEStack<T>> T poweredExtraction( final IEnergySource energy, final IMEInventory<T> inv, final T request, final IActionSource src, final Actionable mode );
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/**
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* Inserts items into a {@link IMEInventory} respecting power requirements.
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*
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* @param energy Energy source.
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* @param inv Inventory to insert into.
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* @param request Items to insert.
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* @param src Action source.
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* @param mode Simulate or modulate
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* @return items not inserted or {@code null} if everything was inserted.
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*/
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<T extends IAEStack<T>> T poweredInsert( final IEnergySource energy, final IMEInventory<T> inv, final T input, final IActionSource src, final Actionable mode );
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}
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@@ -0,0 +1,21 @@
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package appeng.api.util;
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import java.util.List;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.data.IAEStack;
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public interface IClientHelper
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{
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/**
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* Add cell information to the provided list. Used for tooltip content.
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*
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* @param handler Cell handler.
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* @param lines List of lines to add to.
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*/
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<T extends IAEStack<T>> void addCellInformation( ICellInventoryHandler<T> handler, List<String> lines );
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}
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Reference in New Issue
Block a user