Generic ICellInventoryHandler (#3624)

Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
This commit is contained in:
fscan
2018-07-22 19:20:47 +02:00
committed by GitHub
parent 85dec35366
commit c1c7e94cf6
41 changed files with 630 additions and 842 deletions
@@ -0,0 +1,54 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features.registries.cell;
import net.minecraft.item.ItemStack;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.ICellInventory;
import appeng.api.storage.ICellInventoryHandler;
import appeng.api.storage.ISaveProvider;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.data.IAEStack;
import appeng.me.storage.BasicCellInventory;
import appeng.me.storage.BasicCellInventoryHandler;
public class BasicCellHandler implements ICellHandler
{
@Override
public boolean isCell( final ItemStack is )
{
return BasicCellInventory.isCell( is );
}
@Override
public <T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( final ItemStack is, final ISaveProvider container, final IStorageChannel<T> channel )
{
final ICellInventory<T> inv = BasicCellInventory.createInventory( is, container );
if( inv == null || inv.getChannel() != channel )
{
return null;
}
return new BasicCellInventoryHandler<>( inv, channel );
}
}
@@ -0,0 +1,35 @@
package appeng.core.features.registries.cell;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import appeng.api.AEApi;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.ICellGuiHandler;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEStack;
import appeng.api.util.AEPartLocation;
import appeng.core.sync.GuiBridge;
import appeng.util.Platform;
public class BasicItemCellGuiHandler implements ICellGuiHandler
{
@Override
public <T extends IAEStack<T>> boolean isHandlerFor( final IStorageChannel<T> channel )
{
return channel == AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class );
}
@Override
public void openChestGui( final EntityPlayer player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan )
{
Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_ME );
}
}
@@ -1,90 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features.registries.cell;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import appeng.api.AEApi;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.ICellInventory;
import appeng.api.storage.ICellInventoryHandler;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.ISaveProvider;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEStack;
import appeng.api.util.AEPartLocation;
import appeng.core.sync.GuiBridge;
import appeng.me.storage.ItemCellInventory;
import appeng.me.storage.ItemCellInventoryHandler;
import appeng.util.Platform;
public class BasicItemCellHandler implements ICellHandler
{
@Override
public boolean isCell( final ItemStack is )
{
return ItemCellInventory.isCell( is );
}
@Override
public <T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( final ItemStack is, final ISaveProvider container, final IStorageChannel<T> channel )
{
if( channel == AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) )
{
return (ICellInventoryHandler<T>) ItemCellInventory.getCell( is, container );
}
return null;
}
@Override
public void openChestGui( final EntityPlayer player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan )
{
if( chan == AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) )
{
Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_ME );
}
}
@Override
public int getStatusForCell( final ItemStack is, final IMEInventory handler )
{
if( handler instanceof ItemCellInventoryHandler )
{
final ItemCellInventoryHandler ci = (ItemCellInventoryHandler) handler;
return ci.getStatusForCell();
}
return 0;
}
@Override
public double cellIdleDrain( final ItemStack is, final IMEInventory handler )
{
final ICellInventory inv = ( (ICellInventoryHandler) handler ).getCellInv();
return inv.getIdleDrain();
}
}
@@ -27,6 +27,7 @@ import com.google.common.base.Verify;
import net.minecraft.item.ItemStack;
import appeng.api.storage.ICellGuiHandler;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.ICellInventoryHandler;
import appeng.api.storage.ICellRegistry;
@@ -39,10 +40,12 @@ public class CellRegistry implements ICellRegistry
{
private final List<ICellHandler> handlers;
private final List<ICellGuiHandler> guiHandlers;
public CellRegistry()
{
this.handlers = new ArrayList<>();
this.guiHandlers = new ArrayList<>();
}
@Override
@@ -54,7 +57,7 @@ public class CellRegistry implements ICellRegistry
this.handlers.add( handler );
// Verify that the first entry is always our own handler.
Verify.verify( this.handlers.get( 0 ) instanceof BasicItemCellHandler );
Verify.verify( this.handlers.get( 0 ) instanceof BasicCellHandler );
}
@Override
@@ -107,4 +110,33 @@ public class CellRegistry implements ICellRegistry
}
return null;
}
@Override
public void addCellGuiHandler( ICellGuiHandler handler )
{
this.guiHandlers.add( handler );
}
@Override
public <T extends IAEStack<T>> ICellGuiHandler getGuiHandler( final IStorageChannel<T> channel, final ItemStack is )
{
ICellGuiHandler fallBack = null;
for( final ICellGuiHandler ch : this.guiHandlers )
{
if( ch.isHandlerFor( channel ) )
{
if( ch.isSpecializedFor( is ) )
{
return ch;
}
if( fallBack == null )
{
fallBack = ch;
}
}
}
return fallBack;
}
}
@@ -19,24 +19,16 @@
package appeng.core.features.registries.cell;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import appeng.api.AEApi;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.ICellInventoryHandler;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.ISaveProvider;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.util.AEPartLocation;
import appeng.core.sync.GuiBridge;
import appeng.items.storage.ItemCreativeStorageCell;
import appeng.me.storage.CreativeCellInventory;
import appeng.util.Platform;
public final class CreativeCellHandler implements ICellHandler
@@ -60,19 +52,13 @@ public final class CreativeCellHandler implements ICellHandler
}
@Override
public void openChestGui( final EntityPlayer player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan )
{
Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_ME );
}
@Override
public int getStatusForCell( final ItemStack is, final IMEInventory handler )
public int getStatusForCell( final ItemStack is, final ICellInventoryHandler handler )
{
return 2;
}
@Override
public double cellIdleDrain( final ItemStack is, final IMEInventory handler )
public double cellIdleDrain( final ItemStack is, final ICellInventoryHandler handler )
{
return 0;
}