Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract). This breaks API!
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+5
-42
@@ -25,66 +25,29 @@ import net.minecraft.tileentity.TileEntity;
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import appeng.api.AEApi;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import appeng.api.storage.ICellGuiHandler;
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import appeng.api.storage.ICellHandler;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.ISaveProvider;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.util.AEPartLocation;
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import appeng.core.sync.GuiBridge;
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import appeng.fluids.storage.FluidCellInventory;
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import appeng.fluids.storage.FluidCellInventoryHandler;
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import appeng.util.Platform;
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public class BasicFluidCellHandler implements ICellHandler
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public class BasicFluidCellGuiHandler implements ICellGuiHandler
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{
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@Override
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public boolean isCell( final ItemStack is )
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public <T extends IAEStack<T>> boolean isHandlerFor( final IStorageChannel<T> channel )
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{
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return FluidCellInventory.isCell( is );
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}
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@Override
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public <T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( final ItemStack is, final ISaveProvider container, final IStorageChannel<T> channel )
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{
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if( channel == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) )
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{
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return (ICellInventoryHandler<T>) FluidCellInventory.getCell( is, container );
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}
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return null;
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return channel == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class );
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}
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@Override
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public void openChestGui( final EntityPlayer player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan )
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{
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if( chan == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) )
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{
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Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_FLUID_TERMINAL );
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}
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}
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@Override
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public int getStatusForCell( final ItemStack is, final IMEInventory handler )
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{
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if( handler instanceof FluidCellInventoryHandler )
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{
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final FluidCellInventoryHandler ci = (FluidCellInventoryHandler) handler;
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return ci.getStatusForCell();
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}
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return 0;
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}
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@Override
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public double cellIdleDrain( final ItemStack is, final IMEInventory handler )
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{
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final ICellInventory inv = ( (ICellInventoryHandler) handler ).getCellInv();
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return inv.getIdleDrain();
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Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_FLUID_TERMINAL );
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}
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}
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