Generic ICellInventoryHandler (#3624)

Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
This commit is contained in:
fscan
2018-07-22 19:20:47 +02:00
committed by GitHub
parent 85dec35366
commit c1c7e94cf6
41 changed files with 630 additions and 842 deletions
@@ -33,12 +33,12 @@ import appeng.util.InventoryAdaptor;
public final class BasicItemStorageCell extends AbstractStorageCell<IAEItemStack>
{
protected final int perType;
protected final double idleDrain;
public BasicItemStorageCell( final MaterialType whichCell, final int kilobytes )
{
super(whichCell, kilobytes);
super( whichCell, kilobytes );
switch( whichCell )
{
case CELL1K_PART:
@@ -85,7 +85,8 @@ public final class BasicItemStorageCell extends AbstractStorageCell<IAEItemStack
@Override
protected void dropEmptyStorageCellCase( final InventoryAdaptor ia, final EntityPlayer player )
{
AEApi.instance().definitions().materials().emptyStorageCell().maybeStack( 1 ).ifPresent( is -> {
AEApi.instance().definitions().materials().emptyStorageCell().maybeStack( 1 ).ifPresent( is ->
{
final ItemStack extraA = ia.addItems( is );
if( !extraA.isEmpty() )
{