Compiles again.
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@@ -19,37 +19,32 @@
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.TileLightDetector;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.block.properties.DirectionProperty;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.block.material.Material;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.DirectionProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.TileLightDetector;
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import java.util.Random;
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public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision
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public class BlockLightDetector extends AEBaseTileBlock<TileLightDetector> implements IOrientableBlock
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{
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// Cannot use the vanilla FACING property here because it excludes facing DOWN
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@@ -60,48 +55,33 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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public BlockLightDetector()
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{
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super( Material.MISCELLANEOUS );
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super( Properties.create(Material.MISCELLANEOUS).notSolid() );
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this.setDefaultState( this.blockState.getBaseState().with( FACING, Direction.UP ).with( ODD, false ) );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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this.setDefaultState( this.getDefaultState().with( FACING, Direction.UP ).with( ODD, false ) );
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}
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@Override
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public int getMetaFromState( final BlockState state )
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{
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return state.get( FACING ).ordinal();
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}
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@Override
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public BlockState getStateFromMeta( final int meta )
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{
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Direction facing = Direction.values()[meta];
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return this.getDefaultState().with( FACING, facing );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { FACING, ODD };
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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super.fillStateContainer(builder);
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builder.add(FACING);
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builder.add(ODD);
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}
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@Override
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public int getWeakPower( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, pos ) ).isReady() )
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if( w instanceof World && this.getTileEntity( w, pos ).isReady() )
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{
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return ( (World) w ).getLightFromNeighbors( pos ) - 6;
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// FIXME: This is ... uhm... fishy
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return ( (World) w ).getLight( pos ) - 6;
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}
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return 0;
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}
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@Override
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public void onNeighborChange( final IBlockReader world, final BlockPos pos, final BlockPos neighbor )
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{
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super.onNeighborChange( world, pos, neighbor );
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public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
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super.onNeighborChange( state, world, pos, neighbor );
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final TileLightDetector tld = this.getTileEntity( world, pos );
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if( tld != null )
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@@ -130,24 +110,18 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
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final Direction up = this.getOrientable( w, pos ).getUp();
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final double xOff = -0.3 * up.getFrontOffsetX();
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final double yOff = -0.3 * up.getFrontOffsetY();
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final double zOff = -0.3 * up.getFrontOffsetZ();
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return Collections.singletonList( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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final double xOff = -0.3 * up.getXOffset();
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final double yOff = -0.3 * up.getYOffset();
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final double zOff = -0.3 * up.getZOffset();
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return VoxelShapes.create( new AxisAlignedBB( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 *
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* getUp().offsetY; double zOff = -0.15 * getUp().offsetZ; out.add(
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* AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff +
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* (double) y + 0.15, zOff + (double) z + 0.15,// ahh xOff + (double) x
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* + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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return VoxelShapes.empty();
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}
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@Override
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@@ -180,25 +154,6 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return false;
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}
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@Override
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public boolean isFullCube( BlockState state )
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{
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return false;
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}
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@Override
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@OnlyIn( Dist.CLIENT )
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public IOrientable getOrientable( final IBlockReader w, final BlockPos pos )
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{
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