Compiles again.
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@@ -27,6 +27,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockReader;
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import appeng.api.util.AEColor;
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import net.minecraft.world.ILightReader;
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/**
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@@ -43,7 +44,7 @@ public class StaticBlockColor implements IBlockColor
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}
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@Override
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public int colorMultiplier( BlockState state, @Nullable IBlockReader worldIn, @Nullable BlockPos pos, int tintIndex )
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public int getColor( BlockState state, @Nullable ILightReader worldIn, @Nullable BlockPos pos, int tintIndex )
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{
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return this.color.getVariantByTintIndex( tintIndex );
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}
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@@ -0,0 +1,51 @@
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package appeng.client.render.cablebus;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.SpriteTexturedParticle;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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// Derived from Vanilla's BreakingParticle, but allows
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// a texture to be specified directly rather than via an itemstack
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@OnlyIn(Dist.CLIENT)
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public class CableBusBreakingParticle extends SpriteTexturedParticle {
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private final float field_217571_C;
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private final float field_217572_F;
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public CableBusBreakingParticle(World world, double x, double y, double z, double speedX, double speedY, double speedZ, TextureAtlasSprite sprite) {
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super(world, x, y, z, speedX, speedY, speedZ);
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this.setSprite(sprite);
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this.particleGravity = 1.0F;
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this.particleScale /= 2.0F;
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this.field_217571_C = this.rand.nextFloat() * 3.0F;
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this.field_217572_F = this.rand.nextFloat() * 3.0F;
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}
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public CableBusBreakingParticle(World world, double x, double y, double z, TextureAtlasSprite sprite) {
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this(world, x, y, z, 0, 0, 0, sprite);
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}
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.TERRAIN_SHEET;
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}
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protected float getMinU() {
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return this.sprite.getInterpolatedU((this.field_217571_C + 1.0F) / 4.0F * 16.0F);
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}
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protected float getMaxU() {
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return this.sprite.getInterpolatedU(this.field_217571_C / 4.0F * 16.0F);
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}
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protected float getMinV() {
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return this.sprite.getInterpolatedV(this.field_217572_F / 4.0F * 16.0F);
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}
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protected float getMaxV() {
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return this.sprite.getInterpolatedV((this.field_217572_F + 1.0F) / 4.0F * 16.0F);
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}
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}
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@@ -22,14 +22,13 @@ package appeng.client.render.renderable;
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import java.nio.FloatBuffer;
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import java.util.function.Function;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.Matrix4f;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import org.apache.commons.lang3.tuple.Pair;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.util.vector.Matrix4f;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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@@ -45,28 +44,22 @@ public class ItemRenderable<T extends TileEntity> implements Renderable<T>
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}
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@Override
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public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage )
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public void renderTileEntityAt(T te, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStack, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay)
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{
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Pair<ItemStack, Matrix4f> pair = this.f.apply( te );
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if( pair != null && pair.getLeft() != null )
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{
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GlStateManager.pushMatrix();
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matrixStack.push();
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if( pair.getRight() != null )
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{
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FloatBuffer matrix = BufferUtils.createFloatBuffer( 16 );
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pair.getRight().store( matrix );
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matrix.flip();
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GlStateManager.multMatrix( matrix );
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// FIXME pair.getRight().store( matrix );
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// FIXME matrix.flip();
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// FIXME matrixStack.( matrix );
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}
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Minecraft.getInstance().getRenderItem().renderItem( pair.getLeft(), TransformType.GROUND );
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GlStateManager.popMatrix();
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Minecraft.getInstance().getItemRenderer().renderItem( pair.getLeft(), ItemCameraTransforms.TransformType.GROUND, combinedLight, combinedOverlay, matrixStack, buffers );
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matrixStack.pop();
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}
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}
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@Override
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public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, BufferBuilder buffer )
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{
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}
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}
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@@ -19,15 +19,14 @@
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package appeng.client.render.renderable;
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import net.minecraft.client.renderer.BufferBuilder;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.tileentity.TileEntity;
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public interface Renderable<T extends TileEntity>
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{
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public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage );
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public void renderTileEntityFast( T te, double x, double y, double z, float partialTicks, int destroyStage, BufferBuilder buffer );
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void renderTileEntityAt(T te, float partialTicks, MatrixStack matrixStack, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay);
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}
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@@ -25,7 +25,7 @@ import com.google.common.collect.ImmutableMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@@ -45,13 +45,14 @@ public class SpatialPylonRendering extends BlockRenderingCustomizer
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@OnlyIn( Dist.CLIENT )
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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rendering.builtInModel( MODEL_ID.getResourcePath(), new SpatialPylonModel() );
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rendering.stateMapper( this::mapState );
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rendering.renderType(RenderType.getCutout());
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// FIXME rendering.builtInModel( MODEL_ID.getResourcePath(), new SpatialPylonModel() );
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// FIXME rendering.stateMapper( this::mapState );
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}
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private Map<BlockState, ModelResourceLocation> mapState( Block block )
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{
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return ImmutableMap.of( block.getDefaultState(), new ModelResourceLocation( MODEL_ID, "normal" ) );
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}
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// FIXME private Map<BlockState, ModelResourceLocation> mapState( Block block )
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// FIXME {
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// FIXME return ImmutableMap.of( block.getDefaultState(), new ModelResourceLocation( MODEL_ID, "normal" ) );
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// FIXME }
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}
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@@ -1,56 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.spatial;
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import net.minecraftforge.common.property.IUnlistedProperty;
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/**
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* Models the rendering state of the spatial pylon, which is largely determined by the state of neighboring tiles.
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*/
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public class SpatialPylonStateProperty implements IUnlistedProperty<Integer>
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{
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@Override
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public String getName()
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{
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return "spatial_state";
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}
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@Override
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public boolean isValid( Integer value )
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{
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int val = value;
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// The lower 6 bits are used
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return ( val & ~0x3F ) == 0;
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}
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@Override
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public Class<Integer> getType()
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{
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return Integer.class;
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}
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@Override
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public String valueToString( Integer value )
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{
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return value.toString();
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}
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}
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@@ -19,8 +19,8 @@
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package appeng.client.render.tesr;
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import com.google.common.collect.ImmutableList;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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@@ -32,32 +32,34 @@ import appeng.client.render.FacingToRotation;
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import appeng.client.render.renderable.Renderable;
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import appeng.tile.AEBaseTile;
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import java.util.List;
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@OnlyIn( Dist.CLIENT )
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public class ModularTESR<T extends AEBaseTile> extends TileEntityRenderer<T>
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{
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private final Renderable[] renderables;
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private final List<Renderable<? super T>> renderables;
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public ModularTESR( TileEntityRendererDispatcher rendererDispatcherIn, Renderable... renderables )
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@SafeVarargs
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public ModularTESR( TileEntityRendererDispatcher rendererDispatcherIn, Renderable<? super T>... renderables )
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{
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super( rendererDispatcherIn );
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this.renderables = renderables;
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this.renderables = ImmutableList.copyOf(renderables);
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}
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@Override
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public void render( T te, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn )
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public void render( T te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers, int combinedLight, int combinedOverlay )
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{
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GlStateManager.pushMatrix();
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GlStateManager.translate( x, y, z );
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GlStateManager.translate( 0.5, 0.5, 0.5 );
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FacingToRotation.get( te.getForward(), te.getUp() ).push(matrixStackIn);
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GlStateManager.translate( -0.5, -0.5, -0.5 );
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for( Renderable renderable : this.renderables )
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ms.push();
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ms.translate( 0.5, 0.5, 0.5 );
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FacingToRotation.get( te.getForward(), te.getUp() ).push(ms);
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ms.translate( -0.5, -0.5, -0.5 );
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for( Renderable<? super T> renderable : this.renderables )
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{
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renderable.renderTileEntityAt( te, x, y, z, partialTicks, destroyStage );
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renderable.renderTileEntityAt( te, partialTicks, ms, buffers, combinedLight, combinedOverlay);
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}
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GlStateManager.popMatrix();
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ms.pop();
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}
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}
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Reference in New Issue
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