Work on server data and registries.
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@@ -166,7 +166,7 @@ public class AENetworkProxy implements IGridBlock
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else if( this.node != null && this.owner != null )
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{
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final GameProfile profile = this.owner.getGameProfile();
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final int playerID = WorldData.instance().playerData().getPlayerID( profile );
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final int playerID = WorldData.instance().playerData().getMePlayerId( profile );
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this.node.setPlayerID( playerID );
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this.owner = null;
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