Fixes #2377: Paint blocks now render correctly.
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package appeng.block.paint;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.google.common.base.Function;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import appeng.client.render.cablebus.CubeBuilder;
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import appeng.core.AppEng;
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import appeng.helpers.Splotch;
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/**
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* Renders paint blocks, which render multiple "splotches" that have been applied to the sides of adjacent blocks using a
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* matter cannon with paint balls.
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*/
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class PaintBakedModel implements IBakedModel
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{
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private static final ResourceLocation TEXTURE_PAINT1 = new ResourceLocation( AppEng.MOD_ID, "blocks/paint1" );
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private static final ResourceLocation TEXTURE_PAINT2 = new ResourceLocation( AppEng.MOD_ID, "blocks/paint2" );
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private static final ResourceLocation TEXTURE_PAINT3 = new ResourceLocation( AppEng.MOD_ID, "blocks/paint3" );
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private final VertexFormat vertexFormat;
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private final TextureAtlasSprite[] textures;
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PaintBakedModel( VertexFormat vertexFormat, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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this.vertexFormat = vertexFormat;
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this.textures = new TextureAtlasSprite[] {
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bakedTextureGetter.apply( TEXTURE_PAINT1 ),
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bakedTextureGetter.apply( TEXTURE_PAINT2 ),
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bakedTextureGetter.apply( TEXTURE_PAINT3 )
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};
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}
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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if( side != null )
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{
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return Collections.emptyList();
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}
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if( !( state instanceof IExtendedBlockState ) )
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{
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// This is the inventory model which should usually not be used other than in special cases
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List<BakedQuad> quads = new ArrayList<>( 1 );
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CubeBuilder builder = new CubeBuilder( this.vertexFormat, quads );
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builder.setTexture( textures[0] );
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builder.addCube( 0, 0, 0, 16, 16, 16 );
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return quads;
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}
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IExtendedBlockState extendedBlockState = (IExtendedBlockState) state;
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PaintSplotches splotchesState = extendedBlockState.getValue( BlockPaint.SPLOTCHES );
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if( splotchesState == null )
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{
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return Collections.emptyList();
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}
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List<Splotch> splotches = splotchesState.getSplotches();
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CubeBuilder builder = new CubeBuilder( vertexFormat );
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float offsetConstant = 0.001f;
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for( final Splotch s : splotches) {
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if( s.isLumen() )
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{
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builder.setColorRGB( s.getColor().whiteVariant );
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builder.setRenderFullBright( true );
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}
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else
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{
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builder.setColorRGB( s.getColor().mediumVariant );
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builder.setRenderFullBright( false );
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}
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float offset = offsetConstant;
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offsetConstant += 0.001f;
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final float buffer = 0.1f;
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float pos_x = s.x();
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float pos_y = s.y();
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pos_x = Math.max( buffer, Math.min( 1.0f - buffer, pos_x ) );
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pos_y = Math.max( buffer, Math.min( 1.0f - buffer, pos_y ) );
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TextureAtlasSprite ico = textures[s.getSeed() % textures.length];
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builder.setTexture( ico );
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builder.setCustomUv( s.getSide().getOpposite(), 0, 0, 16, 16 );
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switch( s.getSide() )
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{
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case UP:
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offset = 1.0f - offset;
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builder.addQuad( EnumFacing.DOWN, pos_x - buffer, offset, pos_y - buffer,
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pos_x + buffer, offset, pos_y + buffer );
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break;
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case DOWN:
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builder.addQuad( EnumFacing.UP, pos_x - buffer, offset, pos_y - buffer,
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pos_x + buffer, offset, pos_y + buffer );
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break;
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case EAST:
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offset = 1.0f - offset;
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builder.addQuad( EnumFacing.WEST, offset, pos_x - buffer, pos_y - buffer,
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offset, pos_x + buffer, pos_y + buffer );
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break;
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case WEST:
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builder.addQuad( EnumFacing.EAST, offset, pos_x - buffer, pos_y - buffer,
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offset, pos_x + buffer, pos_y + buffer );
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break;
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case SOUTH:
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offset = 1.0f - offset;
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builder.addQuad( EnumFacing.NORTH, pos_x - buffer, pos_y - buffer, offset,
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pos_x + buffer, pos_y + buffer, offset );
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break;
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case NORTH:
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builder.addQuad( EnumFacing.SOUTH, pos_x - buffer, pos_y - buffer, offset,
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pos_x + buffer, pos_y + buffer, offset );
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break;
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default:
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}
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}
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return builder.getOutput();
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return false;
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}
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@Override
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public boolean isGui3d()
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{
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return true;
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return false;
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return textures[0];
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return ItemCameraTransforms.DEFAULT;
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return ItemOverrideList.NONE;
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}
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static List<ResourceLocation> getRequiredTextures()
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{
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return ImmutableList.of(
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TEXTURE_PAINT1, TEXTURE_PAINT2, TEXTURE_PAINT3
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);
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}
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}
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