Fixes #2377: Paint blocks now render correctly.
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@@ -46,7 +46,6 @@ import appeng.block.misc.BlockCondenser;
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import appeng.block.misc.BlockInscriber;
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import appeng.block.misc.BlockInterface;
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import appeng.block.misc.BlockLightDetector;
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import appeng.block.misc.BlockPaint;
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import appeng.block.misc.BlockQuartzFixture;
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import appeng.block.misc.BlockQuartzGrowthAccelerator;
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import appeng.block.misc.BlockSecurityStation;
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@@ -67,6 +66,8 @@ import appeng.block.networking.BlockWireless;
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import appeng.block.networking.CableBusRendering;
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import appeng.block.networking.ControllerRendering;
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import appeng.block.networking.WirelessRendering;
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import appeng.block.paint.BlockPaint;
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import appeng.block.paint.PaintRendering;
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import appeng.block.qnb.BlockQuantumLinkChamber;
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import appeng.block.qnb.BlockQuantumRing;
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import appeng.block.qnb.QuantumBridgeRendering;
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@@ -373,7 +374,10 @@ public final class ApiBlocks implements IBlocks
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this.lightDetector = registry.block( "light_detector", BlockLightDetector::new ).features( AEFeature.LightDetector )
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.useCustomItemModel()
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.build();
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this.paint = registry.block( "paint", BlockPaint::new ).features( AEFeature.PaintBalls ).build();
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this.paint = registry.block( "paint", BlockPaint::new )
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.features( AEFeature.PaintBalls )
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.rendering( new PaintRendering() )
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.build();
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this.skyStoneStairs = makeStairs( "sky_stone_stairs", registry, this.skyStoneBlock() );
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this.smoothSkyStoneStairs = makeStairs( "smooth_sky_stone_stairs", registry, this.smoothSkyStoneBlock() );
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