Restored glass model that implements the uv shift.

Added a way to register built-in models to support this.
This commit is contained in:
Sebastian Hartte
2016-08-26 12:35:48 +02:00
parent ea6c892ec0
commit c6b9926d7f
45 changed files with 834 additions and 107 deletions
@@ -1,6 +1,8 @@
package appeng.bootstrap;
import java.util.HashMap;
import java.util.Map;
import java.util.function.BiFunction;
import net.minecraft.block.Block;
@@ -9,6 +11,7 @@ import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -34,6 +37,9 @@ class BlockRendering implements IBlockRendering
@SideOnly( Side.CLIENT )
private IStateMapper stateMapper;
@SideOnly( Side.CLIENT )
private Map<String, IModel> builtInModels = new HashMap<>();
@SideOnly( Side.CLIENT )
public IBlockRendering modelCustomizer( BiFunction<ModelResourceLocation, IBakedModel, IBakedModel> customizer )
{
@@ -57,6 +63,13 @@ class BlockRendering implements IBlockRendering
return this;
}
@Override
public IBlockRendering builtInModel( String name, IModel model )
{
this.builtInModels.put( name, model );
return this;
}
@SideOnly( Side.CLIENT )
@Override
public IBlockRendering stateMapper( IStateMapper mapper )
@@ -65,7 +78,7 @@ class BlockRendering implements IBlockRendering
return this;
}
void apply( FeatureFactory registry, Block block, Class<?> tileEntityClass )
void apply( FeatureFactory factory, Block block, Class<?> tileEntityClass )
{
if( tesr != null )
{
@@ -73,27 +86,29 @@ class BlockRendering implements IBlockRendering
{
throw new IllegalStateException( "Tried to register a TESR for " + block + " even though no tile entity has been specified." );
}
registry.addBootstrapComponent( new TesrComponent( tileEntityClass, tesr ) );
factory.addBootstrapComponent( new TesrComponent( tileEntityClass, tesr ) );
}
if( modelCustomizer != null )
{
registry.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), modelCustomizer );
factory.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), modelCustomizer );
}
else if ( block instanceof AEBaseTileBlock )
{
// This is a default rotating model if the base-block uses an AE tile entity which exposes UP/FRONT as extended props
registry.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new CachingRotatingBakedModel( m ) );
factory.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new CachingRotatingBakedModel( m ) );
}
builtInModels.forEach( factory::addBuiltInModel );
if( blockColor != null )
{
registry.addBootstrapComponent( new BlockColorComponent( block, blockColor ) );
factory.addBootstrapComponent( new BlockColorComponent( block, blockColor ) );
}
if( stateMapper != null )
{
registry.addBootstrapComponent( new StateMapperComponent( block, stateMapper ) );
factory.addBootstrapComponent( new StateMapperComponent( block, stateMapper ) );
}
}
}