Restored glass model that implements the uv shift.

Added a way to register built-in models to support this.
This commit is contained in:
Sebastian Hartte
2016-08-26 12:35:48 +02:00
parent ea6c892ec0
commit c6b9926d7f
45 changed files with 834 additions and 107 deletions
@@ -7,8 +7,8 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -31,4 +31,10 @@ public interface IBlockRendering
@SideOnly( Side.CLIENT )
IBlockRendering tesr( TileEntitySpecialRenderer<?> tesr );
/**
* Registers a built-in model under the given resource path.
*/
@SideOnly( Side.CLIENT )
IBlockRendering builtInModel( String name, IModel model );
}