Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
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@@ -7,8 +7,8 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.block.statemap.IStateMapper;
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import net.minecraft.client.renderer.color.IBlockColor;
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import net.minecraft.client.renderer.color.IItemColor;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -31,4 +31,10 @@ public interface IBlockRendering
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@SideOnly( Side.CLIENT )
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IBlockRendering tesr( TileEntitySpecialRenderer<?> tesr );
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/**
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* Registers a built-in model under the given resource path.
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*/
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@SideOnly( Side.CLIENT )
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IBlockRendering builtInModel( String name, IModel model );
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}
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