Restored glass model that implements the uv shift.

Added a way to register built-in models to support this.
This commit is contained in:
Sebastian Hartte
2016-08-26 12:35:48 +02:00
parent ea6c892ec0
commit c6b9926d7f
45 changed files with 834 additions and 107 deletions
@@ -1,6 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:blocks/quartz_glass_1"
}
}
@@ -1,6 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:blocks/quartz_glass_2"
}
}
@@ -1,6 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:blocks/quartz_glass_3"
}
}
@@ -1,6 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:blocks/quartz_glass_4"
}
}
@@ -1,18 +0,0 @@
{
"textures": {
"0": "appliedenergistics2:blocks/quartz_glass_frame"
},
"elements": [
{
"name": "Frame",
"from": [ 0.0, 0.0, 0.0 ],
"to": [ 16.0, 16.0, 1.0 ],
"faces": {
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ], "cullface": "east" },
"west": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ], "cullface": "west" },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ], "cullface": "up" },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 1.0 ], "cullface": "down" }
}
}
]
}
@@ -1,6 +1,6 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:blocks/quartz_glass"
"all": "appliedenergistics2:items/quartz_glass"
}
}
@@ -1,6 +1,6 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:blocks/quartz_glass"
"all": "appliedenergistics2:items/quartz_glass"
}
}