Move some blocks to their own feature category and add some comments (#3618)
Start of a bigger cleanup happening in 1.13 to fix the worst issues.
This commit is contained in:
@@ -265,11 +265,13 @@ public final class ApiBlocks implements IBlocks
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.build();
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this.matrixFrame = registry.block( "matrix_frame", BlockMatrixFrame::new ).features( AEFeature.SPATIAL_IO ).build();
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FeatureFactory deco = registry.features( AEFeature.DECORATIVE_QUARTZ_BLOCKS );
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FeatureFactory deco = registry.features( AEFeature.DECORATIVE_BLOCKS );
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this.quartzBlock = deco.block( "quartz_block", BlockQuartz::new ).build();
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this.quartzPillar = deco.block( "quartz_pillar", BlockQuartzPillar::new ).build();
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this.chiseledQuartzBlock = deco.block( "chiseled_quartz_block", BlockChiseledQuartz::new ).build();
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this.quartzGlass = deco.block( "quartz_glass", BlockQuartzGlass::new )
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this.quartzGlass = registry.features( AEFeature.QUARTZ_GLASS )
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.block( "quartz_glass", BlockQuartzGlass::new )
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.useCustomItemModel()
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.rendering( new BlockRenderingCustomizer()
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{
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@@ -282,7 +284,7 @@ public final class ApiBlocks implements IBlocks
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} )
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.build();
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this.quartzVibrantGlass = deco.block( "quartz_vibrant_glass", BlockQuartzLamp::new )
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.addFeatures( AEFeature.DECORATIVE_LIGHTS )
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.addFeatures( AEFeature.DECORATIVE_LIGHTS, AEFeature.QUARTZ_GLASS )
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.useCustomItemModel()
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.build();
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this.quartzFixture = registry.block( "quartz_fixture", BlockQuartzFixture::new )
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@@ -290,19 +292,28 @@ public final class ApiBlocks implements IBlocks
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.useCustomItemModel()
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.build();
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this.fluixBlock = deco.block( "fluix_block", BlockFluix::new ).build();
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this.skyStoneBlock = deco.block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE ) ).build();
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this.smoothSkyStoneBlock = deco.block( "smooth_sky_stone_block", () -> new BlockSkyStone( SkystoneType.BLOCK ) ).build();
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this.skyStoneBrick = deco.block( "sky_stone_brick", () -> new BlockSkyStone( SkystoneType.BRICK ) ).build();
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this.skyStoneSmallBrick = deco.block( "sky_stone_small_brick", () -> new BlockSkyStone( SkystoneType.SMALL_BRICK ) ).build();
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this.fluixBlock = registry.features( AEFeature.FLUIX ).block( "fluix_block", BlockFluix::new ).build();
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this.skyStoneBlock = registry.features( AEFeature.SKY_STONE )
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.block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE ) )
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.build();
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this.smoothSkyStoneBlock = registry.features( AEFeature.SKY_STONE )
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.block( "smooth_sky_stone_block", () -> new BlockSkyStone( SkystoneType.BLOCK ) )
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.build();
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this.skyStoneBrick = deco.block( "sky_stone_brick", () -> new BlockSkyStone( SkystoneType.BRICK ) )
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.addFeatures( AEFeature.SKY_STONE )
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.build();
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this.skyStoneSmallBrick = deco.block( "sky_stone_small_brick", () -> new BlockSkyStone( SkystoneType.SMALL_BRICK ) )
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.addFeatures( AEFeature.SKY_STONE )
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.build();
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this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( SkyChestType.STONE ) )
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.features( AEFeature.SKY_STONE_CHESTS )
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.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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.tileEntity( new TileEntityDefinition( TileSkyChest.class, "sky_stone_chest" ) )
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.rendering( new SkyChestRenderingCustomizer( SkyChestType.STONE ) )
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.build();
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this.smoothSkyStoneChest = registry.block( "smooth_sky_stone_chest", () -> new BlockSkyChest( SkyChestType.BLOCK ) )
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.features( AEFeature.SKY_STONE_CHESTS )
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.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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.tileEntity( new TileEntityDefinition( TileSkyChest.class, "sky_stone_chest" ) )
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.rendering( new SkyChestRenderingCustomizer( SkyChestType.BLOCK ) )
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.build();
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@@ -571,7 +582,7 @@ public final class ApiBlocks implements IBlocks
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Block block = blockDef.maybeBlock().get();
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IBlockDefinition slabDef = registry.block( slabId, () -> new BlockSlabCommon.Half( block ) )
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.features( AEFeature.DECORATIVE_QUARTZ_BLOCKS )
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.features( AEFeature.DECORATIVE_BLOCKS )
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.disableItem()
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.build();
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@@ -584,7 +595,7 @@ public final class ApiBlocks implements IBlocks
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// Reigster the double slab variant as well
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IBlockDefinition doubleSlabDef = registry.block( doubleSlabId, () -> new BlockSlabCommon.Double( slabBlock, block ) )
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.features( AEFeature.DECORATIVE_QUARTZ_BLOCKS )
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.features( AEFeature.DECORATIVE_BLOCKS )
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.disableItem()
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.build();
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@@ -594,7 +605,7 @@ public final class ApiBlocks implements IBlocks
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// Make the slab item
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IItemDefinition itemDef = registry.item( slabId, () -> new ItemSlab( slabBlock, slabBlock, doubleSlabBlock ) )
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.features( AEFeature.DECORATIVE_QUARTZ_BLOCKS )
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.features( AEFeature.DECORATIVE_BLOCKS )
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.build();
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Verify.verify( itemDef.maybeItem().isPresent() );
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@@ -606,7 +617,7 @@ public final class ApiBlocks implements IBlocks
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private static IBlockDefinition makeStairs( String registryName, FeatureFactory registry, IBlockDefinition block )
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{
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return registry.block( registryName, () -> new BlockStairCommon( block.maybeBlock().get(), block.identifier() ) )
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.features( AEFeature.DECORATIVE_QUARTZ_BLOCKS )
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.features( AEFeature.DECORATIVE_BLOCKS )
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.rendering( new BlockRenderingCustomizer()
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{
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@Override
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