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@@ -73,8 +73,8 @@ public class AssemblerFX extends EntityFX
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}
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@Override
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public void renderParticle( final WorldRenderer par1Tessellator, final Entity p_180434_2_, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY )
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{
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public void renderParticle( final WorldRenderer par1Tessellator, final Entity p_180434_2_, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY )
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{
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this.time += l;
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if( this.time > 4.0 )
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{
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