Formatted code
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@@ -42,108 +42,95 @@ public class ToolBiometricCardRender implements IItemRenderer // TileEntityItemS
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public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data )
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{
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/*
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TextureAtlasSprite par2Icon = item.getIconIndex();
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float f4 = par2Icon.getMinU();
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float f5 = par2Icon.getMaxU();
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float f6 = par2Icon.getMinV();
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float f7 = par2Icon.getMaxV();
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float f12 = 0.0625F;
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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if( type == ItemRenderType.INVENTORY )
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{
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( 16F, 16F, 10F );
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GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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tessellator.startDrawingQuads();
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tessellator.setNormal( 0.0F, 1.0F, 0.0F );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
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tessellator.draw();
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}
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else
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( 1F, 1.1F, 1F );
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GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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}
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float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 );
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float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 );
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String username = "";
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if( item.getItem() instanceof IBiometricCard )
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{
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GameProfile gp = ( (IBiometricCard) item.getItem() ).getProfile( item );
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if( gp != null )
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{
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username = gp.getName();
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}
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}
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int hash = username.length() > 0 ? username.hashCode() : 0;
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GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
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GL11.glTranslatef( 4, 6, 0 );
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GL11.glDisable( GL11.GL_LIGHTING );
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tessellator.startDrawingQuads();
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float z = 0;
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AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
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if( hash == 0 )
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{
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col = AEColor.Black;
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}
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for( int x = 0; x < 8; x++ )// 8
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{
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for( int y = 0; y < 6; y++ )// 6
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{
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boolean isLit = false;
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float scale = 0.3f / 255.0f;
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if( x == 0 || y == 0 || x == 7 || y == 5 )
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{
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isLit = false;
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}
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else
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{
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isLit = ( hash & ( 1 << x ) ) != 0 || ( hash & ( 1 << y ) ) != 0;
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}
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if( isLit )
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{
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tessellator.setColorOpaque_I( col.mediumVariant );
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}
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else
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{
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tessellator.setColorOpaque_F( ( ( col.blackVariant >> 16 ) & 0xff ) * scale, ( ( col.blackVariant >> 8 ) & 0xff ) * scale, ( col.blackVariant & 0xff ) * scale );
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}
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tessellator.addVertexWithUV( x, y, z, u, v );
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tessellator.addVertexWithUV( x + 1, y, z, u, v );
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tessellator.addVertexWithUV( x + 1, y + 1, z, u, v );
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tessellator.addVertexWithUV( x, y + 1, z, u, v );
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}
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}
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tessellator.draw();
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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*/
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* TextureAtlasSprite par2Icon = item.getIconIndex();
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* float f4 = par2Icon.getMinU();
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* float f5 = par2Icon.getMaxU();
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* float f6 = par2Icon.getMinV();
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* float f7 = par2Icon.getMaxV();
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* float f12 = 0.0625F;
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* Tessellator tessellator = Tessellator.instance;
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* GL11.glPushMatrix();
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* GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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* if( type == ItemRenderType.INVENTORY )
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* {
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* GL11.glColor4f( 1, 1, 1, 1.0F );
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* GL11.glScalef( 16F, 16F, 10F );
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* GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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* GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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* GL11.glEnable( GL11.GL_ALPHA_TEST );
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* tessellator.startDrawingQuads();
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* tessellator.setNormal( 0.0F, 1.0F, 0.0F );
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* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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* tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
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* tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
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* tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
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* tessellator.draw();
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* }
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* else
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* {
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* GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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* ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(),
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* f12 );
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* GL11.glDisable( GL11.GL_CULL_FACE );
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* GL11.glColor4f( 1, 1, 1, 1.0F );
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* GL11.glScalef( 1F, 1.1F, 1F );
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* GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
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* GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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* }
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* float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 );
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* float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 );
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* String username = "";
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* if( item.getItem() instanceof IBiometricCard )
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* {
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* GameProfile gp = ( (IBiometricCard) item.getItem() ).getProfile( item );
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* if( gp != null )
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* {
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* username = gp.getName();
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* }
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* }
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* int hash = username.length() > 0 ? username.hashCode() : 0;
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* GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
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* GL11.glTranslatef( 4, 6, 0 );
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* GL11.glDisable( GL11.GL_LIGHTING );
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* tessellator.startDrawingQuads();
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* float z = 0;
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* AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
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* if( hash == 0 )
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* {
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* col = AEColor.Black;
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* }
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* for( int x = 0; x < 8; x++ )// 8
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* {
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* for( int y = 0; y < 6; y++ )// 6
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* {
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* boolean isLit = false;
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* float scale = 0.3f / 255.0f;
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* if( x == 0 || y == 0 || x == 7 || y == 5 )
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* {
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* isLit = false;
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* }
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* else
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* {
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* isLit = ( hash & ( 1 << x ) ) != 0 || ( hash & ( 1 << y ) ) != 0;
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* }
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* if( isLit )
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* {
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* tessellator.setColorOpaque_I( col.mediumVariant );
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* }
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* else
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* {
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* tessellator.setColorOpaque_F( ( ( col.blackVariant >> 16 ) & 0xff ) * scale, ( ( col.blackVariant >> 8 ) &
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* 0xff ) * scale, ( col.blackVariant & 0xff ) * scale );
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* }
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* tessellator.addVertexWithUV( x, y, z, u, v );
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* tessellator.addVertexWithUV( x + 1, y, z, u, v );
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* tessellator.addVertexWithUV( x + 1, y + 1, z, u, v );
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* tessellator.addVertexWithUV( x, y + 1, z, u, v );
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* }
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* }
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* tessellator.draw();
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* GL11.glPopAttrib();
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* GL11.glPopMatrix();
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*/
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}
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}
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