More fixes

This commit is contained in:
Sebastian Hartte
2020-06-29 21:23:50 +02:00
parent 0d63f560d3
commit ca104912d6
121 changed files with 2623 additions and 2563 deletions
@@ -27,9 +27,9 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.renderer.Quaternion;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
@@ -62,8 +62,8 @@ public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
BlockState blockState = te.getCachedState();
BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
BakedModel model = dispatcher.getModelForState(blockState);
VertexConsumer buffer = buffers.getBuffer(Atlases.getTranslucentBlockType());
dispatcher.getBlockModelRenderer().renderModelBrightnessColor(ms.getLast(), buffer, null, model, 1, 1, 1,
VertexConsumer buffer = buffers.getBuffer(TexturedRenderLayers.getEntityTranslucentCull());
dispatcher.getModelRenderer().renderModelBrightnessColor(ms.peek(), buffer, null, model, 1, 1, 1,
combinedLightIn, combinedOverlayIn);
ms.pop();
@@ -107,7 +107,7 @@ public class DriveLedTileEntityRenderer extends BlockEntityRenderer<DriveBlockEn
float x = LED_QUADS[i];
float y = LED_QUADS[i + 1];
float z = LED_QUADS[i + 2];
buffer.pos(ms.getLast().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
buffer.pos(ms.peek().getMatrix(), x, y, z).color(color.getX(), color.getY(), color.getZ(), 1.f)
.endVertex();
}
@@ -7,12 +7,12 @@ import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Quaternion;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.inventory.container.PlayerContainer;
@@ -35,7 +35,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
private static final SpriteIdentifier TEXTURE_INSIDE = new SpriteIdentifier(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
new Identifier(AppEng.MOD_ID, "block/inscriber_inside"));
public InscriberTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
@@ -173,12 +173,12 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
private static void addVertex(VertexConsumer vb, MatrixStack ms, Sprite sprite, float x, float y,
float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
vb.pos(ms.getLast().getMatrix(), x, y, z);
vb.pos(ms.peek().getMatrix(), x, y, z);
vb.color(1.0f, 1.0f, 1.0f, 1.0f);
vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV));
vb.overlay(overlayUV);
vb.lightmap(lightmapUV);
vb.normal(ms.getLast().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
vb.normal(ms.peek().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
vb.endVertex();
}
@@ -1,126 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.tesr;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.render.model.ModelRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.event.TextureStitchEvent;
import appeng.block.storage.SkyChestBlock;
import appeng.block.storage.SkyChestBlock.SkyChestType;
import appeng.core.AppEng;
import appeng.tile.storage.SkyChestBlockEntity;
// This is mostly a copy&paste job of the vanilla chest TESR
@Environment(EnvType.CLIENT)
public class SkyChestTESR extends BlockEntityRenderer<SkyChestBlockEntity> {
public static final Material TEXTURE_STONE = new Material(Atlases.CHEST_ATLAS,
new Identifier(AppEng.MOD_ID, "models/skychest"));
public static final Material TEXTURE_BLOCK = new Material(Atlases.CHEST_ATLAS,
new Identifier(AppEng.MOD_ID, "models/skyblockchest"));
private final ModelRenderer singleLid;
private final ModelRenderer singleBottom;
private final ModelRenderer singleLatch;
public SkyChestTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
this.singleBottom = new ModelRenderer(64, 64, 0, 19);
this.singleBottom.addBox(1.0F, 0.0F, 1.0F, 14.0F, 10.0F, 14.0F, 0.0F);
this.singleLid = new ModelRenderer(64, 64, 0, 0);
this.singleLid.addBox(1.0F, 0.0F, 0.0F, 14.0F, 5.0F, 14.0F, 0.0F);
this.singleLid.rotationPointY = 9.0F;
this.singleLid.rotationPointZ = 1.0F;
this.singleLatch = new ModelRenderer(64, 64, 0, 0);
this.singleLatch.addBox(7.0F, -1.0F, 15.0F, 2.0F, 4.0F, 1.0F, 0.0F);
this.singleLatch.rotationPointY = 8.0F;
}
@Override
public void render(SkyChestBlockEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn,
VertexConsumerProvider bufferIn, int combinedLightIn, int combinedOverlayIn) {
matrixStackIn.push();
float f = tileEntityIn.getForward().getHorizontalAngle();
matrixStackIn.translate(0.5D, 0.5D, 0.5D);
matrixStackIn.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(-f));
matrixStackIn.translate(-0.5D, -0.5D, -0.5D);
float f1 = tileEntityIn.getLidAngle(partialTicks);
f1 = 1.0F - f1;
f1 = 1.0F - f1 * f1 * f1;
Material material = this.getMaterial(tileEntityIn);
VertexConsumer ivertexbuilder = material.getBuffer(bufferIn, RenderLayer::getEntityCutout);
this.renderModels(matrixStackIn, ivertexbuilder, this.singleLid, this.singleLatch, this.singleBottom, f1,
combinedLightIn, combinedOverlayIn);
matrixStackIn.pop();
}
private void renderModels(MatrixStack matrixStackIn, VertexConsumer bufferIn, ModelRenderer chestLid,
ModelRenderer chestLatch, ModelRenderer chestBottom, float lidAngle, int combinedLightIn,
int combinedOverlayIn) {
chestLid.rotateAngleX = -(lidAngle * 1.5707964F);
chestLatch.rotateAngleX = chestLid.rotateAngleX;
chestLid.render(matrixStackIn, bufferIn, combinedLightIn, combinedOverlayIn);
chestLatch.render(matrixStackIn, bufferIn, combinedLightIn, combinedOverlayIn);
chestBottom.render(matrixStackIn, bufferIn, combinedLightIn, combinedOverlayIn);
}
protected Material getMaterial(SkyChestBlockEntity tileEntity) {
SkyChestType type = SkyChestType.BLOCK;
if (tileEntity.getWorld() != null) {
Block blockType = tileEntity.getCachedState().getBlock();
if (blockType instanceof SkyChestBlock) {
type = ((SkyChestBlock) blockType).type;
}
}
switch (type) {
case STONE:
return TEXTURE_STONE;
default:
case BLOCK:
return TEXTURE_BLOCK;
}
}
public static void registerTextures(TextureStitchEvent.Pre evt) {
if (evt.getMap().getTextureLocation().equals(Atlases.CHEST_ATLAS)) {
evt.addSprite(TEXTURE_STONE.getTextureLocation());
evt.addSprite(TEXTURE_BLOCK.getTextureLocation());
}
}
}
@@ -1,110 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.tesr;
import net.fabricmc.api.EnvType;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.util.math.Direction;
import net.fabricmc.api.Environment;
import net.minecraftforge.client.model.data.ModelDataMap;
import appeng.client.render.FacingToRotation;
import appeng.client.render.model.SkyCompassBakedModel;
import appeng.tile.misc.SkyCompassBlockEntity;
@Environment(EnvType.CLIENT)
public class SkyCompassTESR extends BlockEntityRenderer<SkyCompassBlockEntity> {
private static BlockRenderManager blockRenderer;
public SkyCompassTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@Override
public void render(SkyCompassBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
if (blockRenderer == null) {
blockRenderer = MinecraftClient.getInstance().getBlockRenderManager();
}
VertexConsumer buffer = buffers.getBuffer(Atlases.getTranslucentBlockType());
BlockState blockState = te.getCachedState();
BakedModel model = blockRenderer.getBlockModelShapes().getModel(blockState);
// FIXME: Rotation was previously handled by an auto rotating model I think, but
// FIXME: Should be handled using matrices instead
Direction forward = te.getForward();
Direction up = te.getUp();
// This ensures the needle isn't flipped by the model rotator. Since the model
// is symmetrical, this should
// not affect the appearance
if (forward == Direction.UP || forward == Direction.DOWN) {
up = Direction.NORTH;
}
// Flip forward/up for rendering, the base model is facing up without any
// rotation
ms.push();
ms.translate(0.5D, 0.5D, 0.5D);
FacingToRotation.get(up, forward).push(ms);
ms.translate(-0.5D, -0.5D, -0.5D);
ModelDataMap modelData = new ModelDataMap.Builder().withInitial(SkyCompassBakedModel.ROTATION, getRotation(te))
.build();
blockRenderer.getBlockModelRenderer().renderModel(ms.getLast(), buffer, null, model, 1, 1, 1, combinedLightIn,
combinedOverlayIn, modelData);
ms.pop();
}
private static float getRotation(SkyCompassBlockEntity skyCompass) {
float rotation;
if (skyCompass.getForward() == Direction.UP || skyCompass.getForward() == Direction.DOWN) {
rotation = SkyCompassBakedModel.getAnimatedRotation(skyCompass.getPos(), false);
} else {
rotation = SkyCompassBakedModel.getAnimatedRotation(null, false);
}
if (skyCompass.getForward() == Direction.DOWN) {
rotation = flipidiy(rotation);
}
return rotation;
}
private static float flipidiy(float rad) {
float x = (float) Math.cos(rad);
float y = (float) Math.sin(rad);
return (float) Math.atan2(-y, x);
}
}