More fixes

This commit is contained in:
Sebastian Hartte
2020-06-29 21:23:50 +02:00
parent 0d63f560d3
commit ca104912d6
121 changed files with 2623 additions and 2563 deletions
@@ -7,12 +7,12 @@ import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Quaternion;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import net.minecraft.inventory.container.PlayerContainer;
@@ -35,7 +35,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
private static final SpriteIdentifier TEXTURE_INSIDE = new SpriteIdentifier(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
new Identifier(AppEng.MOD_ID, "block/inscriber_inside"));
public InscriberTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
@@ -173,12 +173,12 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
private static void addVertex(VertexConsumer vb, MatrixStack ms, Sprite sprite, float x, float y,
float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
vb.pos(ms.getLast().getMatrix(), x, y, z);
vb.pos(ms.peek().getMatrix(), x, y, z);
vb.color(1.0f, 1.0f, 1.0f, 1.0f);
vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV));
vb.overlay(overlayUV);
vb.lightmap(lightmapUV);
vb.normal(ms.getLast().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
vb.normal(ms.peek().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
vb.endVertex();
}