More fixes
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@@ -7,12 +7,12 @@ import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.model.json.ModelTransformation;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.util.SpriteIdentifier;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Quaternion;
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import net.minecraft.util.math.Quaternion;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.model.Material;
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import net.minecraft.client.render.block.entity.BlockEntityRenderer;
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import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
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import net.minecraft.inventory.container.PlayerContainer;
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@@ -35,7 +35,7 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
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private static final float ITEM_RENDER_SCALE = 1.0f / 1.2f;
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private static final Material TEXTURE_INSIDE = new Material(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
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private static final SpriteIdentifier TEXTURE_INSIDE = new SpriteIdentifier(PlayerContainer.LOCATION_BLOCKS_TEXTURE,
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new Identifier(AppEng.MOD_ID, "block/inscriber_inside"));
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public InscriberTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
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@@ -173,12 +173,12 @@ public final class InscriberTESR extends BlockEntityRenderer<InscriberBlockEntit
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private static void addVertex(VertexConsumer vb, MatrixStack ms, Sprite sprite, float x, float y,
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float z, double texU, double texV, int overlayUV, int lightmapUV, Direction front) {
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vb.pos(ms.getLast().getMatrix(), x, y, z);
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vb.pos(ms.peek().getMatrix(), x, y, z);
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vb.color(1.0f, 1.0f, 1.0f, 1.0f);
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vb.tex(sprite.getInterpolatedU(texU), sprite.getInterpolatedV(texV));
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vb.overlay(overlayUV);
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vb.lightmap(lightmapUV);
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vb.normal(ms.getLast().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
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vb.normal(ms.peek().getNormal(), front.getOffsetX(), front.getOffsetY(), front.getOffsetZ());
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vb.endVertex();
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}
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