Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum Moved API related cell interfaces to a new subpackage Introduced a new client helper method to register a cell texture for a storage channel Added a method to obtain the storage channel for a drive or chest slot Added a new cell state for cells with stored items but neither types nor completely full
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@@ -24,10 +24,10 @@ import net.minecraft.tileentity.TileEntity;
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import appeng.api.AEApi;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import appeng.api.storage.ICellGuiHandler;
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import appeng.api.storage.ICellHandler;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.cells.ICellGuiHandler;
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import appeng.api.storage.cells.ICellHandler;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEStack;
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import appeng.container.ContainerLocator;
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