Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum Moved API related cell interfaces to a new subpackage Introduced a new client helper method to register a cell texture for a storage channel Added a method to obtain the storage channel for a drive or chest slot Added a new cell state for cells with stored items but neither types nor completely full
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@@ -69,10 +69,6 @@ import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.security.ISecurityGrid;
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import appeng.api.networking.storage.IBaseMonitor;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.storage.ICellGuiHandler;
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import appeng.api.storage.ICellHandler;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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@@ -80,6 +76,11 @@ import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.IStorageMonitorable;
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import appeng.api.storage.IStorageMonitorableAccessor;
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import appeng.api.storage.ITerminalHost;
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import appeng.api.storage.cells.CellState;
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import appeng.api.storage.cells.ICellGuiHandler;
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import appeng.api.storage.cells.ICellHandler;
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import appeng.api.storage.cells.ICellInventory;
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import appeng.api.storage.cells.ICellInventoryHandler;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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@@ -162,7 +163,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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final int oldState = this.state;
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for (int x = 0; x < this.getCellCount(); x++) {
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this.state |= (this.getCellStatus(x) << (3 * x));
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this.state |= (this.getCellStatus(x).ordinal() << (3 * x));
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}
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if (this.isPowered()) {
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@@ -242,9 +243,9 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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}
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@Override
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public int getCellStatus(final int slot) {
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public CellState getCellStatus(final int slot) {
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if (isRemote()) {
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return (this.state >> (slot * 3)) & 3;
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return CellState.values()[(this.state >> (slot * 3)) & 3];
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}
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this.updateHandler();
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@@ -256,7 +257,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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return ch.getStatusForCell(cell, this.cellHandler.getInternalHandler());
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}
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return 0;
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return CellState.ABSENT;
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}
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@Nullable
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@@ -354,7 +355,7 @@ public class ChestTileEntity extends AENetworkPowerTileEntity
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}
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for (int x = 0; x < this.getCellCount(); x++) {
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this.state |= (this.getCellStatus(x) << (3 * x));
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this.state |= (this.getCellStatus(x).ordinal() << (3 * x));
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}
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if (this.isPowered()) {
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