Remove redundant local variables
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@@ -79,44 +79,43 @@ public class RenderBlockCraftingCPUMonitor extends RenderBlockCraftingCPU
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}
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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ForgeDirection d = side;
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GL11.glTranslated( d.offsetX * 0.69, d.offsetY * 0.69, d.offsetZ * 0.69 );
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GL11.glTranslated( side.offsetX * 0.69, side.offsetY * 0.69, side.offsetZ * 0.69 );
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float scale = 0.7f;
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GL11.glScalef( scale, scale, scale );
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if ( d == ForgeDirection.UP )
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if ( side == ForgeDirection.UP )
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{
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GL11.glScalef( 1.0f, -1.0f, 1.0f );
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GL11.glRotatef( 90.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( spin * 90.0F, 0, 0, 1 );
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}
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if ( d == ForgeDirection.DOWN )
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if ( side == ForgeDirection.DOWN )
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{
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GL11.glScalef( 1.0f, -1.0f, 1.0f );
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GL11.glRotatef( -90.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( spin * -90.0F, 0, 0, 1 );
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}
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if ( d == ForgeDirection.EAST )
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if ( side == ForgeDirection.EAST )
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{
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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GL11.glRotatef( -90.0f, 0.0f, 1.0f, 0.0f );
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}
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if ( d == ForgeDirection.WEST )
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if ( side == ForgeDirection.WEST )
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{
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
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}
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if ( d == ForgeDirection.NORTH )
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if ( side == ForgeDirection.NORTH )
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{
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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}
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if ( d == ForgeDirection.SOUTH )
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if ( side == ForgeDirection.SOUTH )
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{
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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GL11.glRotatef( 180.0f, 0.0f, 1.0f, 0.0f );
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