re-introduce time-based calculation quota

player initiated crafting calculation is not affected
This commit is contained in:
Salomão
2021-07-16 14:22:09 -03:00
parent f9c274fb48
commit ced6ad865c
4 changed files with 81 additions and 17 deletions
+72 -3
View File
@@ -59,6 +59,7 @@ public class CraftingJob implements Runnable, ICraftingJob
private final IItemList<IAEItemStack> missing = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
private final HashMap<String, TwoIntegers> opsAndMultiplier = new HashMap<>();
private final Object monitor = new Object();
private final Stopwatch watch = Stopwatch.createUnstarted();
private CraftingTreeNode tree;
private final IAEItemStack output;
private boolean simulate = false;
@@ -66,7 +67,10 @@ public class CraftingJob implements Runnable, ICraftingJob
private long bytes = 0;
private final IActionSource actionSrc;
private final ICraftingCallback callback;
private boolean running = false;
private boolean done = false;
private int time;
private int incTime;
private World wrapWorld( final World w )
{
@@ -133,6 +137,7 @@ public class CraftingJob implements Runnable, ICraftingJob
try
{
TickHandler.INSTANCE.registerCraftingSimulation( this.world, this );
this.handlePausing();
final Stopwatch timer = Stopwatch.createStarted();
@@ -214,6 +219,41 @@ public class CraftingJob implements Runnable, ICraftingJob
this.finish();
}
void handlePausing() throws InterruptedException
{
if( !this.actionSrc.player().isPresent() && this.incTime > 100 )
{
this.incTime = 0;
synchronized ( this.monitor )
{
if( this.watch.elapsed( TimeUnit.MICROSECONDS ) > this.time )
{
this.running = false;
this.watch.stop();
this.monitor.notify();
}
if( !this.running )
{
AELog.craftingDebug( "crafting job will now sleep" );
while ( !this.running )
{
this.monitor.wait();
}
AELog.craftingDebug( "crafting job now active" );
}
}
if( Thread.interrupted() )
{
throw new InterruptedException();
}
}
this.incTime++;
}
private void finish()
{
if( this.callback != null )
@@ -225,6 +265,7 @@ public class CraftingJob implements Runnable, ICraftingJob
synchronized( this.monitor )
{
this.running = false;
this.done = true;
this.monitor.notify();
}
@@ -270,13 +311,41 @@ public class CraftingJob implements Runnable, ICraftingJob
/**
* @return true if this needs more simulation
*/
public boolean simulateFor()
public boolean simulateFor(final int milli)
{
synchronized( this.monitor ) {
if ( this.done ) {
this.time = milli;
synchronized ( this.monitor )
{
if( this.done )
{
return false;
}
if( !this.actionSrc.player().isPresent() )
{
this.watch.reset();
this.watch.start();
this.running = true;
AELog.craftingDebug( "main thread is now going to sleep" );
this.monitor.notify();
while ( this.running )
{
try
{
this.monitor.wait();
}
catch( final InterruptedException ignored )
{
}
}
AELog.craftingDebug( "main thread is now active" );
}
}
return true;
}