re-introduce time-based calculation quota
player initiated crafting calculation is not affected
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@@ -185,7 +185,7 @@ public class CraftingTreeProcess
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void request( final MECraftingInventory inv, final long i, final IActionSource src ) throws CraftBranchFailure, InterruptedException
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{
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this.job.handlePausing();
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if( this.fullSimulation )
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{
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final InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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