re-introduce time-based calculation quota

player initiated crafting calculation is not affected
This commit is contained in:
Salomão
2021-07-16 14:22:09 -03:00
parent f9c274fb48
commit ced6ad865c
4 changed files with 81 additions and 17 deletions
+7 -12
View File
@@ -187,20 +187,15 @@ public class TickHandler
if( ev.type == Type.WORLD && ev.phase == Phase.END )
{
final WorldTickEvent wte = (WorldTickEvent) ev;
synchronized( this.craftingJobs )
synchronized ( this.craftingJobs )
{
final Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
if( !jobSet.isEmpty() )
{
final Iterator<CraftingJob> i = jobSet.iterator();
while( i.hasNext() )
{
final CraftingJob cj = i.next();
if( !cj.simulateFor() )
{
i.remove();
}
}
if (!jobSet.isEmpty()) {
final int jobSize = jobSet.size();
final int microSecondsPerTick = AEConfig.instance().getCraftingCalculationTimePerTick() * 1000;
final int simTime = Math.max(1, microSecondsPerTick / jobSize);
jobSet.removeIf( cj -> !cj.simulateFor( simTime ) );
}
}
}