re-introduce time-based calculation quota
player initiated crafting calculation is not affected
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@@ -187,20 +187,15 @@ public class TickHandler
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if( ev.type == Type.WORLD && ev.phase == Phase.END )
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{
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final WorldTickEvent wte = (WorldTickEvent) ev;
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synchronized( this.craftingJobs )
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synchronized ( this.craftingJobs )
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{
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final Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
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if( !jobSet.isEmpty() )
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{
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final Iterator<CraftingJob> i = jobSet.iterator();
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while( i.hasNext() )
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{
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final CraftingJob cj = i.next();
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if( !cj.simulateFor() )
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{
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i.remove();
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}
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}
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if (!jobSet.isEmpty()) {
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final int jobSize = jobSet.size();
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final int microSecondsPerTick = AEConfig.instance().getCraftingCalculationTimePerTick() * 1000;
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final int simTime = Math.max(1, microSecondsPerTick / jobSize);
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jobSet.removeIf( cj -> !cj.simulateFor( simTime ) );
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}
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}
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}
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