From d14d1c6f07336e03e919d9435067ac176c285680 Mon Sep 17 00:00:00 2001 From: AlgorithmX2 Date: Tue, 11 Feb 2014 20:01:55 -0600 Subject: [PATCH] Fixed render glitch with dense cable and buses. --- parts/networking/PartDenseCable.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/parts/networking/PartDenseCable.java b/parts/networking/PartDenseCable.java index 86212e2a2..8d09bd531 100644 --- a/parts/networking/PartDenseCable.java +++ b/parts/networking/PartDenseCable.java @@ -231,7 +231,8 @@ public class PartDenseCable extends PartCable * rh.setTexture( getTexture( getCableColor() ) ); } */ - if ( ghh != null && ccph != null && ghh.getCableConnectionType( of ) != AECableType.GLASS && ccph.getColor() != AEColor.Transparent ) + if ( ghh != null && ccph != null && ghh.getCableConnectionType( of ) != AECableType.GLASS && ccph.getColor() != AEColor.Transparent + && ccph.getPart( of.getOpposite() ) == null ) rh.setTexture( getTexture( myColor = ccph.getColor() ) ); else rh.setTexture( getTexture( getCableColor() ) );