Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI).
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package appeng.client.render.crafting;
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import appeng.client.render.DelegateBakedModel;
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import appeng.items.misc.ItemEncodedPattern;
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import com.google.common.collect.ImmutableMap;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.renderer.TransformationMatrix;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.world.World;
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import net.minecraftforge.client.model.PerspectiveMapWrapper;
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import net.minecraftforge.client.model.data.IDynamicBakedModel;
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import net.minecraftforge.client.model.data.IModelData;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.List;
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import java.util.Random;
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/**
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* This model is used to substitute the crafting result's item model for our encoded pattern model if these
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* two conditions are met:
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* - The player is holding shift
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* - The itemstack is being rendered in the UI (not on the ground, etc.)
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*
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* We do this by abusing a custom {@link ItemOverrideList} since it will be called each frame with the itemstack
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* that is about to be rendered. We return a custom IBakedModel ({@link ShiftHoldingModelWrapper} if the player
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* is holding down shift from the override list.
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* This custom baked model implements {@link #doesHandlePerspectives()} and returns the crafting result model
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* if the model for {@link ItemCameraTransforms.TransformType#GUI} is requested.
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*/
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public class EncodedPatternBakedModel extends DelegateBakedModel {
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private final CustomOverrideList overrides;
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EncodedPatternBakedModel(IBakedModel baseModel)
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{
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super(baseModel);
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this.overrides = new CustomOverrideList();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return this.overrides;
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}
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/**
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* Since the ItemOverrideList handling comes before handling the perspective awareness (which is the first place
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* where we
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* know how we are being rendered) we need to remember the model of the crafting output, and make the decision on
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* which to render later on.
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* Sadly, Forge is pretty inconsistent when it will call the handlePerspective method, so some methods are called
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* even on this interim-model.
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* Usually those methods only matter for rendering on the ground and other cases, where we wouldn't render the
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* crafting output model anyway,
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* so in those cases we delegate to the model of the encoded pattern.
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*/
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private static class ShiftHoldingModelWrapper extends DelegateBakedModel
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{
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private final IBakedModel outputModel;
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private ShiftHoldingModelWrapper( IBakedModel patternModel, IBakedModel outputModel )
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{
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super(patternModel);
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this.outputModel = outputModel;
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}
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@Override
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public boolean doesHandlePerspectives() {
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return true;
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}
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@Override
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public IBakedModel handlePerspective( ItemCameraTransforms.TransformType cameraTransformType, MatrixStack mat )
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{
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// No need to re-check for shift being held since this model is only handed out in that case
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if( cameraTransformType == ItemCameraTransforms.TransformType.GUI )
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{
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ImmutableMap<ItemCameraTransforms.TransformType, TransformationMatrix> transforms = PerspectiveMapWrapper.getTransforms(outputModel.getItemCameraTransforms());
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return PerspectiveMapWrapper.handlePerspective( this.outputModel, transforms, cameraTransformType, mat );
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}
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else
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{
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return getBaseModel().handlePerspective(cameraTransformType, mat);
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}
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}
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// This determines diffuse lighting in the UI, and since we want to render
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// the outputModel in the UI, we need to use it's setting here
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@Override
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public boolean func_230044_c_() {
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return outputModel.func_230044_c_();
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}
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}
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@Override
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public boolean doesHandlePerspectives() {
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return true;
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}
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@Override
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public IBakedModel handlePerspective( ItemCameraTransforms.TransformType cameraTransformType, MatrixStack mat )
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{
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return getBaseModel().handlePerspective(cameraTransformType, mat);
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}
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/**
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* Item Override Lists are the only point during item rendering where we can access the item stack that is being
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* rendered.
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* So this is the point where we actually check if shift is being held, and if so, determine the crafting output
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* model.
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*/
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private class CustomOverrideList extends ItemOverrideList
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{
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@Nullable
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@Override
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public IBakedModel getModelWithOverrides(IBakedModel originalModel, ItemStack stack, @Nullable World world, @Nullable LivingEntity entity) {
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boolean shiftHeld = Screen.hasShiftDown();
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if( shiftHeld )
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{
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ItemEncodedPattern iep = (ItemEncodedPattern) stack.getItem();
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ItemStack output = iep.getOutput( stack );
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if( !output.isEmpty() )
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{
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IBakedModel realModel = Minecraft.getInstance().getItemRenderer().getItemModelMesher().getItemModel( output );
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// Give the item model a chance to handle the overrides as well
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realModel = realModel.getOverrides().getModelWithOverrides( realModel, output, world, entity );
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return new ShiftHoldingModelWrapper(getBaseModel(), realModel);
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}
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}
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return getBaseModel().getOverrides().getModelWithOverrides( originalModel, stack, world, entity );
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}
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}
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}
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