Initial Fluid Integration (#3510)
* Added Fluid Storage Cells * Added Fluid Import Bus * Added Fluid Export Bus * Added Fluid Storage Bus * Added Fluid Terminal. While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank Left click on a fluid to extract the fluid Right click to insert the fluid
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.me;
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import net.minecraftforge.fluids.FluidStack;
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import appeng.api.storage.data.IAEFluidStack;
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/**
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* @author BrockWS
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* @version rv6 - 22/05/2018
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* @since rv6 22/05/2018
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*/
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public class InternalFluidSlotME
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{
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private final int offset;
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private final int xPos;
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private final int yPos;
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private final FluidRepo repo;
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public InternalFluidSlotME( final FluidRepo def, final int offset, final int displayX, final int displayY )
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{
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this.repo = def;
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this.offset = offset;
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this.xPos = displayX;
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this.yPos = displayY;
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}
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FluidStack getStack()
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{
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return this.getAEStack() == null ? null : this.getAEStack().getFluidStack();
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}
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IAEFluidStack getAEStack()
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{
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return this.repo.getReferenceFluid( this.offset );
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}
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boolean hasPower()
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{
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return this.repo.hasPower();
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}
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int getxPosition()
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{
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return this.xPos;
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}
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int getyPosition()
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{
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return this.yPos;
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}
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}
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