Initial Fluid Integration (#3510)

* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
This commit is contained in:
Brock
2018-06-12 03:55:33 +10:00
committed by yueh
parent 89bebc4385
commit d16677224a
126 changed files with 8031 additions and 778 deletions
@@ -0,0 +1,72 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.me;
import net.minecraftforge.fluids.FluidStack;
import appeng.api.storage.data.IAEFluidStack;
/**
* @author BrockWS
* @version rv6 - 22/05/2018
* @since rv6 22/05/2018
*/
public class InternalFluidSlotME
{
private final int offset;
private final int xPos;
private final int yPos;
private final FluidRepo repo;
public InternalFluidSlotME( final FluidRepo def, final int offset, final int displayX, final int displayY )
{
this.repo = def;
this.offset = offset;
this.xPos = displayX;
this.yPos = displayY;
}
FluidStack getStack()
{
return this.getAEStack() == null ? null : this.getAEStack().getFluidStack();
}
IAEFluidStack getAEStack()
{
return this.repo.getReferenceFluid( this.offset );
}
boolean hasPower()
{
return this.repo.hasPower();
}
int getxPosition()
{
return this.xPos;
}
int getyPosition()
{
return this.yPos;
}
}