Initial Fluid Integration (#3510)
* Added Fluid Storage Cells * Added Fluid Import Bus * Added Fluid Export Bus * Added Fluid Storage Bus * Added Fluid Terminal. While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank Left click on a fluid to extract the fluid Right click to insert the fluid
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.me;
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import javax.annotation.Nonnull;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.items.SlotItemHandler;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.container.slot.ISlotFluid;
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/**
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* @author BrockWS
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* @version rv6 - 22/05/2018
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* @since rv6 22/05/2018
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*/
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public class SlotFluidME extends SlotItemHandler implements ISlotFluid
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{
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private InternalFluidSlotME slot;
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public SlotFluidME( InternalFluidSlotME slot )
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{
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super( null, 0, slot.getxPosition(), slot.getyPosition() );
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this.slot = slot;
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}
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public IAEFluidStack getAEStack()
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{
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if( this.slot.hasPower() )
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{
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return this.slot.getAEStack();
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}
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return null;
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}
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@Override
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public boolean isItemValid( final ItemStack par1ItemStack )
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{
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return false;
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}
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@Nonnull
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@Override
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public ItemStack getStack()
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{
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return ItemStack.EMPTY;
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}
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@Override
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public FluidStack getFluidInSlot()
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{
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return this.slot.getStack();
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}
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@Override
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public boolean getHasStack()
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{
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if( this.slot.hasPower() )
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{
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return this.getAEStack() != null;
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}
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return false;
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}
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@Override
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public void putStack( final ItemStack par1ItemStack )
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{
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}
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@Override
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public int getSlotStackLimit()
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{
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return 0;
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}
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@Nonnull
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@Override
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public ItemStack decrStackSize( final int par1 )
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{
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return ItemStack.EMPTY;
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}
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@Override
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public boolean isHere( final IInventory inv, final int slotIn )
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{
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return false;
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}
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@Override
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public boolean canTakeStack( final EntityPlayer par1EntityPlayer )
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{
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return false;
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}
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}
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