Initial Fluid Integration (#3510)

* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
This commit is contained in:
Brock
2018-06-12 03:55:33 +10:00
committed by yueh
parent 89bebc4385
commit d16677224a
126 changed files with 8031 additions and 778 deletions
@@ -0,0 +1,117 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.me;
import javax.annotation.Nonnull;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.items.SlotItemHandler;
import appeng.api.storage.data.IAEFluidStack;
import appeng.container.slot.ISlotFluid;
/**
* @author BrockWS
* @version rv6 - 22/05/2018
* @since rv6 22/05/2018
*/
public class SlotFluidME extends SlotItemHandler implements ISlotFluid
{
private InternalFluidSlotME slot;
public SlotFluidME( InternalFluidSlotME slot )
{
super( null, 0, slot.getxPosition(), slot.getyPosition() );
this.slot = slot;
}
public IAEFluidStack getAEStack()
{
if( this.slot.hasPower() )
{
return this.slot.getAEStack();
}
return null;
}
@Override
public boolean isItemValid( final ItemStack par1ItemStack )
{
return false;
}
@Nonnull
@Override
public ItemStack getStack()
{
return ItemStack.EMPTY;
}
@Override
public FluidStack getFluidInSlot()
{
return this.slot.getStack();
}
@Override
public boolean getHasStack()
{
if( this.slot.hasPower() )
{
return this.getAEStack() != null;
}
return false;
}
@Override
public void putStack( final ItemStack par1ItemStack )
{
}
@Override
public int getSlotStackLimit()
{
return 0;
}
@Nonnull
@Override
public ItemStack decrStackSize( final int par1 )
{
return ItemStack.EMPTY;
}
@Override
public boolean isHere( final IInventory inv, final int slotIn )
{
return false;
}
@Override
public boolean canTakeStack( final EntityPlayer par1EntityPlayer )
{
return false;
}
}