Initial Fluid Integration (#3510)
* Added Fluid Storage Cells * Added Fluid Import Bus * Added Fluid Export Bus * Added Fluid Storage Bus * Added Fluid Terminal. While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank Left click on a fluid to extract the fluid Right click to insert the fluid
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.function.Function;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.common.model.IModelState;
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import appeng.core.AppEng;
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/**
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* The model class for facades. Since facades wrap existing models, they don't declare any dependencies here other
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* than the cable anchor.
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*/
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public class DummyFluidItemModel implements IModel
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{
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// We use this to get the default item transforms and make our lives easier
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private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/dummy_fluid_item_base" );
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private IModel baseModel = null;
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private IModel getBaseModel()
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{
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if( this.baseModel == null )
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{
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try
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{
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baseModel = ModelLoaderRegistry.getModel( MODEL_BASE );
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}
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catch( Exception e )
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{
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throw new RuntimeException( e );
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}
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}
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return this.baseModel;
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}
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@Override
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public Collection<ResourceLocation> getDependencies()
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{
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return Collections.emptyList();
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}
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@Override
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public Collection<ResourceLocation> getTextures()
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{
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return Collections.emptyList();
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}
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@Override
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public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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IBakedModel bakedBaseModel = this.getBaseModel().bake( state, format, bakedTextureGetter );
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return new DummyFluidDispatcherBakedModel( bakedBaseModel, format, bakedTextureGetter );
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}
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@Override
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public IModelState getDefaultState()
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{
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return getBaseModel().getDefaultState();
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}
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}
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