Initial Fluid Integration (#3510)
* Added Fluid Storage Cells * Added Fluid Import Bus * Added Fluid Export Bus * Added Fluid Storage Bus * Added Fluid Terminal. While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank Left click on a fluid to extract the fluid Right click to insert the fluid
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.fluids.items;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.AEApi;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.fluids.contents.FluidCellConfig;
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import appeng.items.materials.MaterialType;
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import appeng.items.storage.AbstractStorageCell;
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import appeng.util.InventoryAdaptor;
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/**
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* @author DrummerMC
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* @version rv6 - 2018-01-17
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* @since rv6 2018-01-17
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*/
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public final class BasicFluidStorageCell extends AbstractStorageCell<IAEFluidStack>
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{
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private final int perType;
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private final double idleDrain;
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public BasicFluidStorageCell( final MaterialType whichCell, final int kilobytes )
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{
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super( whichCell, kilobytes );
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switch( whichCell )
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{
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case FLUID_CELL1K_PART:
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this.idleDrain = 0.5;
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this.perType = 8;
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break;
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case FLUID_CELL4K_PART:
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this.idleDrain = 1.0;
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this.perType = 32;
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break;
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case FLUID_CELL16K_PART:
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this.idleDrain = 1.5;
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this.perType = 128;
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break;
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case FLUID_CELL64K_PART:
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this.idleDrain = 2.0;
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this.perType = 512;
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break;
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default:
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this.idleDrain = 0.0;
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this.perType = 8;
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}
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}
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@Override
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public int getBytesPerType( ItemStack cellItem )
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{
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return this.perType;
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}
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@Override
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public double getIdleDrain()
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{
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return this.idleDrain;
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}
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@Override
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public IStorageChannel<IAEFluidStack> getChannel()
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{
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return AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class );
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}
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@Override
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public int getTotalTypes( final ItemStack cellItem )
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{
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return 5;
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}
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@Override
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public IItemHandler getConfigInventory( final ItemStack is )
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{
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return new FluidCellConfig( is );
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}
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@Override
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protected void dropEmptyStorageCellCase( final InventoryAdaptor ia, final EntityPlayer player )
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{
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AEApi.instance().definitions().materials().emptyStorageCell().maybeStack( 1 ).ifPresent( is -> {
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final ItemStack extraA = ia.addItems( is );
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if( !extraA.isEmpty() )
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{
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player.dropItem( extraA, false );
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}
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} );
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}
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}
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