Initial Fluid Integration (#3510)
* Added Fluid Storage Cells * Added Fluid Import Bus * Added Fluid Export Bus * Added Fluid Storage Bus * Added Fluid Terminal. While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank Left click on a fluid to extract the fluid Right click to insert the fluid
This commit is contained in:
@@ -0,0 +1,509 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.fluids.parts;
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import java.util.Collections;
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import java.util.List;
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import java.util.Objects;
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import javax.annotation.Nonnull;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandlerItem;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.FuzzyMode;
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import appeng.api.config.IncludeExclude;
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import appeng.api.config.Settings;
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import appeng.api.config.StorageFilter;
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import appeng.api.config.Upgrades;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.events.MENetworkCellArrayUpdate;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.storage.IBaseMonitor;
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import appeng.api.networking.ticking.ITickManager;
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import appeng.api.networking.ticking.TickRateModulation;
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import appeng.api.networking.ticking.TickingRequest;
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import appeng.api.parts.IPartHost;
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import appeng.api.parts.IPartModel;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.IStorageMonitorable;
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import appeng.api.storage.IStorageMonitorableAccessor;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.api.util.AEPartLocation;
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import appeng.capabilities.Capabilities;
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import appeng.core.AppEng;
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import appeng.core.settings.TickRates;
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import appeng.core.sync.GuiBridge;
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import appeng.helpers.IInterfaceHost;
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import appeng.items.parts.PartModels;
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import appeng.me.GridAccessException;
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import appeng.me.helpers.MachineSource;
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import appeng.me.storage.ITickingMonitor;
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import appeng.me.storage.MEInventoryHandler;
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import appeng.parts.PartModel;
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import appeng.parts.misc.PartSharedStorageBus;
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import appeng.tile.inventory.AppEngInternalAEInventory;
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import appeng.util.Platform;
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import appeng.util.inv.InvOperation;
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import appeng.util.item.AEFluidStack;
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import appeng.util.prioritylist.FuzzyPriorityList;
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import appeng.util.prioritylist.PrecisePriorityList;
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/**
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* @author BrockWS
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* @version rv6 - 22/05/2018
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* @since rv6 22/05/2018
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*/
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public class PartFluidStorageBus extends PartSharedStorageBus implements IMEMonitorHandlerReceiver<IAEFluidStack>
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{
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public static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "part/fluid_storage_bus_base" );
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@PartModels
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public static final IPartModel MODELS_OFF = new PartModel( MODEL_BASE, new ResourceLocation( AppEng.MOD_ID, "part/fluid_storage_bus_off" ) );
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@PartModels
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public static final IPartModel MODELS_ON = new PartModel( MODEL_BASE, new ResourceLocation( AppEng.MOD_ID, "part/fluid_storage_bus_on" ) );
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@PartModels
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public static final IPartModel MODELS_HAS_CHANNEL = new PartModel( MODEL_BASE, new ResourceLocation( AppEng.MOD_ID, "part/fluid_storage_bus_has_channel" ) );
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private final IActionSource source;
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private final AppEngInternalAEInventory config = new AppEngInternalAEInventory( this, 63 );
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private boolean cached = false;
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private ITickingMonitor monitor = null;
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private MEInventoryHandler<IAEFluidStack> handler = null;
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private int handlerHash = 0;
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private byte resetCacheLogic = 0;
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public PartFluidStorageBus( ItemStack is )
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{
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super( is );
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this.getConfigManager().registerSetting( Settings.ACCESS, AccessRestriction.READ_WRITE );
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this.getConfigManager().registerSetting( Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL );
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this.getConfigManager().registerSetting( Settings.STORAGE_FILTER, StorageFilter.EXTRACTABLE_ONLY );
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this.source = new MachineSource( this );
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}
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private IMEInventory<IAEFluidStack> getInventoryWrapper( TileEntity target )
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{
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EnumFacing targetSide = this.getSide().getFacing().getOpposite();
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// Prioritize a handler to directly link to another ME network
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IStorageMonitorableAccessor accessor = target.getCapability( Capabilities.STORAGE_MONITORABLE_ACCESSOR, targetSide );
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if( accessor != null )
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{
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IStorageMonitorable inventory = accessor.getInventory( this.source );
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if( inventory != null )
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{
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return inventory.getInventory( AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) );
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}
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// So this could / can be a design decision. If the tile does support our custom capability,
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// but it does not return an inventory for the action source, we do NOT fall back to using
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// IItemHandler's, as that might circumvent the security setings, and might also cause
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// performance issues.
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return null;
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}
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// Check via cap for IItemHandler
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IFluidHandler handlerExt = target.getCapability( CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, targetSide );
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if( handlerExt != null )
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{
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return new FluidHandlerAdapter( handlerExt, this );
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}
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return null;
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}
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@Override
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public TickRateModulation tickingRequest( IGridNode node, int ticksSinceLastCall )
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{
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if( this.resetCacheLogic != 0 )
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{
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this.resetCache();
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}
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if( this.monitor != null )
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{
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return this.monitor.onTick();
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}
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return TickRateModulation.SLEEP;
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}
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protected void resetCache()
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{
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final boolean fullReset = this.resetCacheLogic == 2;
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this.resetCacheLogic = 0;
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final IMEInventory<IAEFluidStack> in = this.getInternalHandler();
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IItemList<IAEFluidStack> before = AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ).createList();
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if( in != null )
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{
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before = in.getAvailableItems( before );
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}
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this.cached = false;
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if( fullReset )
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{
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this.handlerHash = 0;
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}
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final IMEInventory<IAEFluidStack> out = this.getInternalHandler();
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if( in != out )
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{
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IItemList<IAEFluidStack> after = AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ).createList();
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if( out != null )
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{
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after = out.getAvailableItems( after );
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}
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Platform.postListChanges( before, after, this, this.source );
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}
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}
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protected void resetCache( final boolean fullReset )
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{
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if( this.getHost() == null || this.getHost().getTile() == null || this.getHost().getTile().getWorld() == null || this.getHost().getTile().getWorld().isRemote )
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{
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return;
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}
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if( fullReset )
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{
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this.resetCacheLogic = 2;
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}
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else
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{
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this.resetCacheLogic = 1;
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}
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try
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{
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this.getProxy().getTick().alertDevice( this.getProxy().getNode() );
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}
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catch( final GridAccessException e )
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{
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// :P
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}
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}
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@Override
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public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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if( !player.isSneaking() )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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Platform.openGUI( player, this.getHost().getTile(), this.getSide(), GuiBridge.GUI_STORAGEBUS_FLUID );
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return true;
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}
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return false;
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}
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@Override
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public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
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{
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super.onChangeInventory( inv, slot, mc, removedStack, newStack );
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if( inv == this.config )
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{
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this.resetCache( true );
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}
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}
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@Override
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public IItemHandler getInventoryByName( final String name )
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{
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if( name.equals( "config" ) )
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{
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return this.config;
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}
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return super.getInventoryByName( name );
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}
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@Override
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public void readFromNBT( final NBTTagCompound data )
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{
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super.readFromNBT( data );
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this.config.readFromNBT( data, "config" );
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}
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@Override
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public void writeToNBT( final NBTTagCompound data )
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{
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super.writeToNBT( data );
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this.config.writeToNBT( data, "config" );
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}
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@Override
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public boolean isValid( final Object verificationToken )
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{
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return this.handler == verificationToken;
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}
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@Override
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public void postChange( final IBaseMonitor<IAEFluidStack> monitor, final Iterable<IAEFluidStack> change, final IActionSource source )
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{
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try
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{
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if( this.getProxy().isActive() )
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{
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this.getProxy().getStorage().postAlterationOfStoredItems( AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ), change, this.source );
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}
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}
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catch( final GridAccessException e )
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{
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// :(
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}
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}
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public MEInventoryHandler<IAEFluidStack> getInternalHandler()
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{
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if( this.cached )
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{
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return this.handler;
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}
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final boolean wasSleeping = this.monitor == null;
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this.cached = true;
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final TileEntity self = this.getHost().getTile();
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final TileEntity target = self.getWorld().getTileEntity( self.getPos().offset( this.getSide().getFacing() ) );
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final int newHandlerHash = this.createHandlerHash( target );
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if( newHandlerHash != 0 && newHandlerHash == this.handlerHash )
|
||||
{
|
||||
return this.handler;
|
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}
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||||
|
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this.handlerHash = newHandlerHash;
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this.handler = null;
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this.monitor = null;
|
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if( target != null )
|
||||
{
|
||||
IMEInventory<IAEFluidStack> inv = this.getInventoryWrapper( target );
|
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if( inv instanceof ITickingMonitor )
|
||||
{
|
||||
this.monitor = (ITickingMonitor) inv;
|
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this.monitor.setActionSource( new MachineSource( this ) );
|
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}
|
||||
|
||||
if( inv != null )
|
||||
{
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this.checkInterfaceVsStorageBus( target, this.getSide().getOpposite() );
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||||
|
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this.handler = new MEInventoryHandler<>( inv, AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) );
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|
||||
this.handler.setBaseAccess( (AccessRestriction) this.getConfigManager().getSetting( Settings.ACCESS ) );
|
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this.handler.setWhitelist( this.getInstalledUpgrades( Upgrades.INVERTER ) > 0 ? IncludeExclude.BLACKLIST : IncludeExclude.WHITELIST );
|
||||
this.handler.setPriority( this.getPriority() );
|
||||
|
||||
final IItemList<IAEFluidStack> priorityList = AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ).createList();
|
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|
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final int slotsToUse = 18 + this.getInstalledUpgrades( Upgrades.CAPACITY ) * 9;
|
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for( int x = 0; x < this.config.getSlots() && x < slotsToUse; x++ )
|
||||
{
|
||||
final IAEItemStack is = this.config.getAEStackInSlot( x );
|
||||
if( is != null )
|
||||
{
|
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// Because we store filtered fluid as buckets, we need to grab the fluid from the stack
|
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IFluidHandlerItem fh = FluidUtil.getFluidHandler( is.createItemStack() );
|
||||
if( fh == null )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
FluidStack fluid = fh.drain( Integer.MAX_VALUE, false );
|
||||
priorityList.add( AEFluidStack.fromFluidStack( fluid ) );
|
||||
}
|
||||
}
|
||||
|
||||
if( this.getInstalledUpgrades( Upgrades.FUZZY ) > 0 )
|
||||
{
|
||||
this.handler.setPartitionList( new FuzzyPriorityList<IAEFluidStack>( priorityList, (FuzzyMode) this.getConfigManager().getSetting( Settings.FUZZY_MODE ) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
this.handler.setPartitionList( new PrecisePriorityList<IAEFluidStack>( priorityList ) );
|
||||
}
|
||||
|
||||
if( inv instanceof IBaseMonitor )
|
||||
{
|
||||
( (IBaseMonitor<IAEFluidStack>) inv ).addListener( this, this.handler );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update sleep state...
|
||||
if( wasSleeping != ( this.monitor == null ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
final ITickManager tm = this.getProxy().getTick();
|
||||
if( this.monitor == null )
|
||||
{
|
||||
tm.sleepDevice( this.getProxy().getNode() );
|
||||
}
|
||||
else
|
||||
{
|
||||
tm.wakeDevice( this.getProxy().getNode() );
|
||||
}
|
||||
}
|
||||
catch( final GridAccessException ignore )
|
||||
{
|
||||
// :(
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// force grid to update handlers...
|
||||
this.getProxy().getGrid().postEvent( new MENetworkCellArrayUpdate() );
|
||||
}
|
||||
catch( final GridAccessException ignore )
|
||||
{
|
||||
// :3
|
||||
}
|
||||
|
||||
return this.handler;
|
||||
}
|
||||
|
||||
private void checkInterfaceVsStorageBus( final TileEntity target, final AEPartLocation side )
|
||||
{
|
||||
IInterfaceHost achievement = null;
|
||||
|
||||
if( target instanceof IInterfaceHost )
|
||||
{
|
||||
achievement = (IInterfaceHost) target;
|
||||
}
|
||||
|
||||
if( target instanceof IPartHost )
|
||||
{
|
||||
final Object part = ( (IPartHost) target ).getPart( side );
|
||||
if( part instanceof IInterfaceHost )
|
||||
{
|
||||
achievement = (IInterfaceHost) part;
|
||||
}
|
||||
}
|
||||
|
||||
if( achievement != null && achievement.getActionableNode() != null )
|
||||
{
|
||||
// Platform.addStat( achievement.getActionableNode().getPlayerID(), Achievements.Recursive.getAchievement()
|
||||
// );
|
||||
// Platform.addStat( getActionableNode().getPlayerID(), Achievements.Recursive.getAchievement() );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<IMEInventoryHandler> getCellArray( final IStorageChannel channel )
|
||||
{
|
||||
if( channel == this.getStorageChannel() )
|
||||
{
|
||||
final IMEInventoryHandler<IAEFluidStack> out = this.getProxy().isActive() ? this.getInternalHandler() : null;
|
||||
if( out != null )
|
||||
{
|
||||
return Collections.singletonList( out );
|
||||
}
|
||||
}
|
||||
return super.getCellArray( channel );
|
||||
}
|
||||
|
||||
private int createHandlerHash( TileEntity target )
|
||||
{
|
||||
if( target == null )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
final EnumFacing targetSide = this.getSide().getFacing().getOpposite();
|
||||
|
||||
if( target.hasCapability( Capabilities.STORAGE_MONITORABLE_ACCESSOR, targetSide ) )
|
||||
{
|
||||
return Objects.hash( target, target.getCapability( Capabilities.STORAGE_MONITORABLE_ACCESSOR, targetSide ) );
|
||||
}
|
||||
|
||||
final IFluidHandler fluidHandler = target.getCapability( CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, targetSide );
|
||||
|
||||
if( fluidHandler != null )
|
||||
{
|
||||
return Objects.hash( target, fluidHandler, fluidHandler.getTankProperties().length );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TickingRequest getTickingRequest( IGridNode node )
|
||||
{
|
||||
return new TickingRequest( TickRates.FluidStorageBus.getMin(), TickRates.FluidStorageBus.getMax(), this.isSleeping(), true );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onListUpdate()
|
||||
{
|
||||
// not used here.
|
||||
}
|
||||
|
||||
@Override
|
||||
public IStorageChannel getStorageChannel()
|
||||
{
|
||||
return AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class );
|
||||
}
|
||||
|
||||
@SuppressWarnings( "Duplicates" )
|
||||
@Nonnull
|
||||
@Override
|
||||
public IPartModel getStaticModels()
|
||||
{
|
||||
if( this.isActive() && this.isPowered() )
|
||||
{
|
||||
return MODELS_HAS_CHANNEL;
|
||||
}
|
||||
else if( this.isPowered() )
|
||||
{
|
||||
return MODELS_ON;
|
||||
}
|
||||
else
|
||||
{
|
||||
return MODELS_OFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user