Initial Fluid Integration (#3510)

* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
This commit is contained in:
Brock
2018-06-12 03:55:33 +10:00
committed by yueh
parent 89bebc4385
commit d16677224a
126 changed files with 8031 additions and 778 deletions
@@ -0,0 +1,87 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.registries;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.ICellInventory;
import appeng.api.storage.ICellInventoryHandler;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.ISaveProvider;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.data.IAEStack;
import appeng.fluids.storage.FluidCellInventory;
import appeng.fluids.storage.FluidCellInventoryHandler;
public class BasicFluidCellHandler implements ICellHandler
{
@Override
public boolean isCell( final ItemStack is )
{
return FluidCellInventory.isCell( is );
}
@Override
public <T extends IAEStack<T>> IMEInventoryHandler<T> getCellInventory( final ItemStack is, final ISaveProvider container, final IStorageChannel<T> channel )
{
if( channel == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) )
{
return FluidCellInventory.getCell( is, container );
}
return null;
}
@Override
public void openChestGui( final EntityPlayer player, final IChestOrDrive chest, final ICellHandler cellHandler, final IMEInventoryHandler inv, final ItemStack is, final IStorageChannel chan )
{
if( chan == AEApi.instance().storage().getStorageChannel( IFluidStorageChannel.class ) )
{
//TODO: Open Gui
//Platform.openGUI( player, (TileEntity) chest, AEPartLocation.fromFacing( chest.getUp() ), GuiBridge.GUI_ME );
}
}
@Override
public int getStatusForCell( final ItemStack is, final IMEInventory handler )
{
if( handler instanceof FluidCellInventoryHandler )
{
final FluidCellInventoryHandler ci = (FluidCellInventoryHandler) handler;
return ci.getStatusForCell();
}
return 0;
}
@Override
public double cellIdleDrain( final ItemStack is, final IMEInventory handler )
{
final ICellInventory inv = ( (ICellInventoryHandler) handler ).getCellInv();
return inv.getIdleDrain();
}
}