One Spatial Dimension (#4570)

* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
This commit is contained in:
shartte
2020-08-10 11:29:07 +02:00
committed by GitHub
parent 8733c2c11f
commit d1ba26311b
36 changed files with 1073 additions and 610 deletions
@@ -30,14 +30,10 @@ import net.minecraft.block.DispenserBlock;
import net.minecraft.dispenser.IDispenseItemBehavior;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemModelsProperties;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.features.AEFeature;
import appeng.block.AEBaseBlockItemChargeable;
import appeng.bootstrap.components.IClientSetupComponent;
import appeng.bootstrap.components.IInitComponent;
import appeng.bootstrap.components.IItemRegistrationComponent;
import appeng.core.AEItemGroup;