One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
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@@ -220,13 +220,15 @@ import appeng.recipes.game.FacadeRecipe;
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import appeng.recipes.handlers.GrinderRecipeSerializer;
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import appeng.recipes.handlers.InscriberRecipeSerializer;
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import appeng.server.AECommand;
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import appeng.spatial.StorageCellBiome;
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import appeng.spatial.StorageChunkGenerator;
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import appeng.spatial.SpatialStorageBiome;
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import appeng.spatial.SpatialStorageChunkGenerator;
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import appeng.spatial.SpatialStorageDimensionIds;
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import appeng.tile.AEBaseTileEntity;
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import appeng.tile.crafting.MolecularAssemblerRenderer;
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import appeng.worldgen.ChargedQuartzOreConfig;
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import appeng.worldgen.ChargedQuartzOreFeature;
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import appeng.worldgen.meteorite.MeteoriteStructure;
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import appeng.worldgen.meteorite.MeteoriteStructurePiece;
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final class Registration {
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@@ -680,6 +682,8 @@ final class Registration {
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new ResourceLocation(dimension));
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}
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MeteoriteStructurePiece.register();
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ForgeRegistries.BIOMES.forEach(b -> {
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addMeteoriteWorldGen(b);
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addQuartzWorldGen(b);
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@@ -739,11 +743,12 @@ final class Registration {
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MeteoriteStructure.INSTANCE.setRegistryName(MeteoriteStructure.ID),
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GenerationStage.Decoration.TOP_LAYER_MODIFICATION);
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Registry.register(Registry.CHUNK_GENERATOR_CODEC, AppEng.makeId("storage"), StorageChunkGenerator.CODEC);
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Registry.register(Registry.CHUNK_GENERATOR_CODEC, SpatialStorageDimensionIds.CHUNK_GENERATOR_ID,
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SpatialStorageChunkGenerator.CODEC);
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}
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public void registerBiomes(RegistryEvent.Register<Biome> evt) {
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evt.getRegistry().register(StorageCellBiome.INSTANCE.setRegistryName(AppEng.makeId("storage")));
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evt.getRegistry().register(SpatialStorageBiome.INSTANCE.setRegistryName(SpatialStorageDimensionIds.BIOME_ID));
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}
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@OnlyIn(Dist.CLIENT)
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