One Spatial Dimension (#4570)

* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
This commit is contained in:
shartte
2020-08-10 11:29:07 +02:00
committed by GitHub
parent 8733c2c11f
commit d1ba26311b
36 changed files with 1073 additions and 610 deletions
@@ -1,14 +0,0 @@
package appeng.hooks;
import net.minecraft.util.RegistryKey;
import net.minecraft.world.DimensionType;
import net.minecraft.world.World;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.server.ServerWorld;
public interface DynamicDimensions {
ServerWorld addWorld(RegistryKey<World> worldId, RegistryKey<DimensionType> dimensionTypeId,
ChunkGenerator chunkGenerator);
}