One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
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package appeng.mixins.spatial;
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import java.util.Optional;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.minecraft.client.world.DimensionRenderInfo;
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import net.minecraft.util.RegistryKey;
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import net.minecraft.world.DimensionType;
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import appeng.spatial.SpatialStorageDimensionIds;
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import appeng.spatial.SpatialStorageSkyProperties;
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@Mixin(DimensionRenderInfo.class)
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public class SkyPropertiesMixin {
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@Inject(method = "func_239215_a_", at = @At("HEAD"), cancellable = true)
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private static void byDimensionType(Optional<RegistryKey<DimensionType>> optional,
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CallbackInfoReturnable<DimensionRenderInfo> ci) {
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if (optional.orElse(null) == SpatialStorageDimensionIds.DIMENSION_TYPE_ID) {
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ci.setReturnValue(SpatialStorageSkyProperties.INSTANCE);
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}
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}
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}
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