One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
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package appeng.mixins.spatial;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.WorldRenderer;
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import appeng.client.render.SpatialSkyRender;
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import appeng.spatial.SpatialStorageDimensionIds;
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@Mixin(value = WorldRenderer.class)
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public class SkyRenderMixin {
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@Shadow
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private Minecraft mc;
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@SuppressWarnings("ConstantConditions")
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@Inject(method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V", at = @At("HEAD"), cancellable = true)
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public void renderSky(MatrixStack matrices, float tickDelta, CallbackInfo ci) {
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if (mc.world.func_234922_V_() == SpatialStorageDimensionIds.DIMENSION_TYPE_ID) {
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SpatialSkyRender.getInstance().render(matrices);
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ci.cancel();
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}
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}
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}
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