One Spatial Dimension (#4570)

* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
This commit is contained in:
shartte
2020-08-10 11:29:07 +02:00
committed by GitHub
parent 8733c2c11f
commit d1ba26311b
36 changed files with 1073 additions and 610 deletions
+14 -16
View File
@@ -34,9 +34,10 @@ import net.minecraft.world.ITickList;
import net.minecraft.world.NextTickListEntry;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkSection;
import net.minecraft.world.server.ServerChunkProvider;
import net.minecraft.world.lighting.WorldLightManager;
import net.minecraft.world.server.ServerTickList;
import net.minecraft.world.server.ServerWorld;
import net.minecraft.world.server.ServerWorldLightManager;
import appeng.api.movable.IMovableHandler;
import appeng.api.movable.IMovableRegistry;
@@ -300,12 +301,17 @@ public class CachedPlane {
private void updateChunks() {
WorldLightManager lightManager = world.getLightManager();
// update shit..
for (int x = 0; x < this.cx_size; x++) {
for (int z = 0; z < this.cz_size; z++) {
final Chunk c = this.myChunks[x][z];
// FIXME: Light shit
c.markDirty();
if (lightManager instanceof ServerWorldLightManager) {
ServerWorldLightManager serverLightManager = (ServerWorldLightManager) lightManager;
for (int x = 0; x < this.cx_size; x++) {
for (int z = 0; z < this.cz_size; z++) {
final Chunk c = this.myChunks[x][z];
serverLightManager.lightChunk(c, false);
c.markDirty();
}
}
}
@@ -317,17 +323,14 @@ public class CachedPlane {
WorldData.instance().compassData().service().updateArea(this.getWorld(), c);
// FIXME this was sending chunks to players...
SChunkDataPacket cdp = new SChunkDataPacket(c, verticalBits, false);
((ServerChunkProvider) world.getChunkProvider()).chunkManager.getTrackingPlayers(c.getPos(), false)
world.getChunkProvider().chunkManager.getTrackingPlayers(c.getPos(), false)
.forEach(spe -> spe.connection.sendPacket(cdp));
}
}
// FIXME check if this makes any sense at all to send changes to players asap
ServerChunkProvider serverChunkProvider = (ServerChunkProvider) world.getChunkProvider();
serverChunkProvider.tick(() -> false);
world.getChunkProvider().tick(() -> false);
}
List<WorldCoord> getUpdates() {
@@ -340,7 +343,6 @@ public class CachedPlane {
private static class BlockStorageData {
public BlockState state;
public int light;
}
private class Column {
@@ -373,8 +375,6 @@ public class CachedPlane {
final ChunkSection[] storage = this.c.getSections();
final ChunkSection extendedBlockStorage = storage[y >> 4];
extendedBlockStorage.setBlockState(this.x, y & 15, this.z, data.state);
// FIXME extendedBlockStorage.setBlockLight( this.x, y & 15, this.z, data.light
// );
}
private void fillData(final int y, BlockStorageData data) {
@@ -382,8 +382,6 @@ public class CachedPlane {
final ChunkSection extendedblockstorage = storage[y >> 4];
data.state = extendedblockstorage.getBlockState(this.x, y & 15, this.z);
// FIXME data.light = extendedblockstorage.getBlockLight( this.x, y & 15, this.z
// );
}
private boolean doNotSkip(final int y) {