One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.BiomeAmbience;
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import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
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import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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/**
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* The single biome used within the spatial storage world.
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*/
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public class SpatialStorageBiome extends Biome {
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public static final SpatialStorageBiome INSTANCE = new SpatialStorageBiome();
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public SpatialStorageBiome() {
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super(new Biome.Builder()
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.surfaceBuilder(
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new ConfiguredSurfaceBuilder<>(SurfaceBuilder.NOPE, SurfaceBuilder.STONE_STONE_GRAVEL_CONFIG))
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.precipitation(RainType.NONE).category(Category.NONE).depth(0).scale(1)
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// Copied from the vanilla void biome
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.temperature(0.5F).downfall(0.5F).func_235097_a_(new BiomeAmbience.Builder().setWaterColor(4159204)
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.setWaterFogColor(329011).setFogColor(0).build())
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.parent(null));
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public int getSkyColor() {
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return 0x111111;
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}
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}
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