One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15 * Apply lighting updates after moving chunks. Mark world data as dirty when changing it. * Consolidated naming of spatial storage world/dimension. Use server light manager to update lighting info in chunk. * Save last transition information, and add ae2 spatial command to interact with spatial storage. * Formatting fixes. * Improved docs for the origin generation. Inverted condition on when the x/z axis are flipped. Also added a helper to map a plot to a region file * Remove TransitionResult since it's only used in lieu of a boolean. Rework transition to make the checks BEFORE allocating a new cell. * Removed unused imports. Co-authored-by: yueh <yueh@users.noreply.github.com>
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Function;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.ChunkStatus;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.common.util.ITeleporter;
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import appeng.api.util.WorldCoord;
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import appeng.core.Api;
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import appeng.core.AppEng;
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public class SpatialStorageHelper {
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private static SpatialStorageHelper instance;
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public static SpatialStorageHelper getInstance() {
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if (instance == null) {
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instance = new SpatialStorageHelper();
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}
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return instance;
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}
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/**
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* Mostly from dimensional doors.. which mostly got it form X-Comp.
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*
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* @param entity to be teleported entity
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* @param link destination
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*
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* @return teleported entity
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*/
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private Entity teleportEntity(Entity entity, final TelDestination link) {
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final ServerWorld oldWorld;
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final ServerWorld newWorld;
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try {
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oldWorld = (ServerWorld) entity.world;
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newWorld = link.dim;
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} catch (final Throwable e) {
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return entity;
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}
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if (oldWorld == null) {
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return entity;
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}
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if (newWorld == null) {
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return entity;
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}
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if (newWorld == oldWorld) {
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return entity;
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}
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// Are we riding something? Teleport it instead.
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if (entity.isPassenger()) {
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return this.teleportEntity(entity.getRidingEntity(), link);
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}
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// Is something riding us? Handle it first.
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final List<Entity> passengers = entity.getPassengers();
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final List<Entity> passengersOnOtherSide = new ArrayList<>(passengers.size());
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for (Entity passenger : passengers) {
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passenger.stopRiding();
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passengersOnOtherSide.add(this.teleportEntity(passenger, link));
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}
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// We keep track of all so we can remount them on the other side.
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// load the chunk!
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newWorld.getChunkProvider().getChunk(MathHelper.floor(link.x) >> 4, MathHelper.floor(link.z) >> 4,
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ChunkStatus.FULL, true);
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if (entity instanceof ServerPlayerEntity
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&& link.dim.func_234922_V_() == SpatialStorageDimensionIds.DIMENSION_TYPE_ID) {
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AppEng.instance().getAdvancementTriggers().getSpatialExplorer().trigger((ServerPlayerEntity) entity);
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}
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entity.changeDimension(link.dim, new METeleporter(link));
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if (!passengersOnOtherSide.isEmpty()) {
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for (Entity passanger : passengersOnOtherSide) {
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passanger.startRiding(entity, true);
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}
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}
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return entity;
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}
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private void transverseEdges(final int minX, final int minY, final int minZ, final int maxX, final int maxY,
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final int maxZ, final ISpatialVisitor visitor) {
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for (int y = minY; y < maxY; y++) {
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for (int z = minZ; z < maxZ; z++) {
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visitor.visit(new BlockPos(minX, y, z));
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visitor.visit(new BlockPos(maxX, y, z));
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}
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}
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for (int x = minX; x < maxX; x++) {
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for (int z = minZ; z < maxZ; z++) {
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visitor.visit(new BlockPos(x, minY, z));
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visitor.visit(new BlockPos(x, maxY, z));
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}
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}
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for (int x = minX; x < maxX; x++) {
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for (int y = minY; y < maxY; y++) {
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visitor.visit(new BlockPos(x, y, minZ));
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visitor.visit(new BlockPos(x, y, maxZ));
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}
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}
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}
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public void swapRegions(final ServerWorld srcWorld, final int srcX, final int srcY, final int srcZ,
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final ServerWorld dstWorld, final int dstX, final int dstY, final int dstZ, final int scaleX,
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final int scaleY, final int scaleZ) {
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Api.instance().definitions().blocks().matrixFrame().maybeBlock()
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.ifPresent(matrixFrameBlock -> this.transverseEdges(dstX - 1, dstY - 1, dstZ - 1, dstX + scaleX + 1,
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dstY + scaleY + 1, dstZ + scaleZ + 1,
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new WrapInMatrixFrame(matrixFrameBlock.getDefaultState(), dstWorld)));
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final AxisAlignedBB srcBox = new AxisAlignedBB(srcX, srcY, srcZ, srcX + scaleX + 1, srcY + scaleY + 1,
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srcZ + scaleZ + 1);
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final AxisAlignedBB dstBox = new AxisAlignedBB(dstX, dstY, dstZ, dstX + scaleX + 1, dstY + scaleY + 1,
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dstZ + scaleZ + 1);
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final CachedPlane cDst = new CachedPlane(dstWorld, dstX, dstY, dstZ, dstX + scaleX, dstY + scaleY,
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dstZ + scaleZ);
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final CachedPlane cSrc = new CachedPlane(srcWorld, srcX, srcY, srcZ, srcX + scaleX, srcY + scaleY,
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srcZ + scaleZ);
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// do nearly all the work... swaps blocks, tiles, and block ticks
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cSrc.swap(cDst);
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final List<Entity> srcE = srcWorld.getEntitiesWithinAABB(Entity.class, srcBox);
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final List<Entity> dstE = dstWorld.getEntitiesWithinAABB(Entity.class, dstBox);
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for (final Entity e : dstE) {
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this.teleportEntity(e, new TelDestination(srcWorld, srcBox, e.getPosX(), e.getPosY(), e.getPosZ(),
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-dstX + srcX, -dstY + srcY, -dstZ + srcZ));
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}
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for (final Entity e : srcE) {
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this.teleportEntity(e, new TelDestination(dstWorld, dstBox, e.getPosX(), e.getPosY(), e.getPosZ(),
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-srcX + dstX, -srcY + dstY, -srcZ + dstZ));
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}
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for (final WorldCoord wc : cDst.getUpdates()) {
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cSrc.getWorld().notifyNeighborsOfStateChange(wc.getPos(), Blocks.AIR);
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}
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for (final WorldCoord wc : cSrc.getUpdates()) {
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cSrc.getWorld().notifyNeighborsOfStateChange(wc.getPos(), Blocks.AIR);
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}
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this.transverseEdges(srcX - 1, srcY - 1, srcZ - 1, srcX + scaleX + 1, srcY + scaleY + 1, srcZ + scaleZ + 1,
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new TriggerUpdates(srcWorld));
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this.transverseEdges(dstX - 1, dstY - 1, dstZ - 1, dstX + scaleX + 1, dstY + scaleY + 1, dstZ + scaleZ + 1,
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new TriggerUpdates(dstWorld));
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this.transverseEdges(srcX, srcY, srcZ, srcX + scaleX, srcY + scaleY, srcZ + scaleZ,
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new TriggerUpdates(srcWorld));
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this.transverseEdges(dstX, dstY, dstZ, dstX + scaleX, dstY + scaleY, dstZ + scaleZ,
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new TriggerUpdates(dstWorld));
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}
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private static class TriggerUpdates implements ISpatialVisitor {
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private final World dst;
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public TriggerUpdates(final World dst2) {
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this.dst = dst2;
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}
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@Override
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public void visit(final BlockPos pos) {
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final BlockState state = this.dst.getBlockState(pos);
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final Block blk = state.getBlock();
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blk.neighborChanged(state, this.dst, pos, blk, pos, false);
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}
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}
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private static class WrapInMatrixFrame implements ISpatialVisitor {
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private final World dst;
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private final BlockState state;
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public WrapInMatrixFrame(final BlockState state, final World dst2) {
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this.dst = dst2;
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this.state = state;
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}
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@Override
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public void visit(final BlockPos pos) {
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this.dst.setBlockState(pos, this.state);
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}
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}
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private static class TelDestination {
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private final ServerWorld dim;
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private final double x;
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private final double y;
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private final double z;
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TelDestination(final ServerWorld dimension, final AxisAlignedBB srcBox, final double x, final double y,
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final double z, final int tileX, final int tileY, final int tileZ) {
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this.dim = dimension;
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this.x = Math.min(srcBox.maxX - 0.5, Math.max(srcBox.minX + 0.5, x + tileX));
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this.y = Math.min(srcBox.maxY - 0.5, Math.max(srcBox.minY + 0.5, y + tileY));
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this.z = Math.min(srcBox.maxZ - 0.5, Math.max(srcBox.minZ + 0.5, z + tileZ));
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}
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}
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private static class METeleporter implements ITeleporter {
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private final TelDestination destination;
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METeleporter(final TelDestination d) {
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this.destination = d;
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}
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@Override
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public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destWorld, float yaw,
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Function<Boolean, Entity> repositionEntity) {
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Entity newEntity = repositionEntity.apply(false);
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newEntity.rotationYaw = yaw;
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newEntity.setPositionAndUpdate(this.destination.x, this.destination.y, this.destination.z);
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newEntity.setMotion(0, 0, 0);
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return newEntity;
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}
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}
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}
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