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+119
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@@ -23,7 +23,7 @@ tesla_version=1.0.63
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ic2_version=2.8.73-ex112
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top_version=1.12-1.4.23-16
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cofhcore_version=1.12.2-4.5.2.19
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crafttweaker_version=4.1.8.9
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crafttweaker_version=4.1.20.684
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ctm_version=MC1.12.2-0.3.1.16
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forestry_version=5.8.2.387
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#########################################################
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@@ -31,3 +31,121 @@ forestry_version=5.8.2.387
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#########################################################
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website_version=1.12.2
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curse_versions=1.12.2
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mapping_channel=snapshot
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mapping_version=20171003
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# Run Configurations
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minecraft_username=Developer
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extra_jvm_args=
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modName=Applied Energistics 2
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# This is a case-sensitive string to identify your mod. Convention is to use lower case.
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modId=appliedenergistics2
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modGroup=appeng
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# Version of your mod.
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# This field can be left empty if you want your mod's version to be determined by the latest git tag instead.
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modVersion=rv6-stable-7-extended_life-v0.55.16
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# Whether to use the old jar naming structure (modid-mcversion-version) instead of the new version (modid-version)
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includeMCVersionJar=true
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# The name of your jar when you produce builds, not including any versioning info
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modArchivesBaseName=appliedenergistics2
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# Will update your build.gradle automatically whenever an update is available
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autoUpdateBuildScript=false
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minecraftVersion=1.12.2
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# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
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# restart Minecraft in development. Choose this dependent on your mod:
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# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
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# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
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# Alternatively this can be set with the 'DEV_USERNAME' environment variable.
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developmentEnvironmentUserName=Developer
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# Enables using modern java syntax (up to version 17) via Jabel, while still targeting JVM 8.
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# See https://github.com/bsideup/jabel for details on how this works.
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# Using this requires that you use a Java 17 JDK for development.
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enableModernJavaSyntax=true
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# Generate a class with String fields for the mod id, name and version named with the fields below
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generateGradleTokenClass=appeng.Tags
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gradleTokenModId=
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gradleTokenModName=
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gradleTokenVersion=VERSION
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# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
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# leave this property empty.
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# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
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apiPackage=true
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# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/
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# There can be multiple files in a comma-separated list.
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# Example value: mymodid_at.cfg,jei_at.cfg
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accessTransformersFile=appliedenergistics2_at.cfg
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# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
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usesMixins=false
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# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
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mixinsPackage=
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# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
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# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
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coreModClass=core.AE2ELCore
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# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod (meaning that
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# there is no class annotated with @Mod) you want this to be true. When in doubt: leave it on false!
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containsMixinsAndOrCoreModOnly=false
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# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
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forceEnableMixins=false
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# Adds CurseMaven, Modrinth Maven, BlameJared maven, and some more well-known 1.12.2 repositories
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includeWellKnownRepositories=true
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# Adds JEI and TheOneProbe to your development environment. Adds them as 'implementation', meaning they will
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# be available at compiletime and runtime for your mod (in-game and in-code).
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# Overrides the above setting to be always true, as these repositories are needed to fetch the mods
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includeCommonDevEnvMods=true
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# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
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# responsibility check the licence and request permission for distribution, if required.
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usesShadowedDependencies=false
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# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
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# their own classes, making the minimization unreliable.
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minimizeShadowedDependencies=true
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# If disabled, won't rename the shadowed classes.
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relocateShadowedDependencies=true
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# Publishing to modrinth requires you to set the MODRINTH_API_KEY environment variable to your current modrinth API token.
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# The project's ID on Modrinth. Can be either the slug or the ID.
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# Leave this empty if you don't want to publish on Modrinth.
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# Alternatively this can be set with the 'MODRINTH_PROJECT_ID' environment variable.
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modrinthProjectId=
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# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
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# Syntax: scope1-type1:name1;scope2-type2:name2;...
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# Where scope can be one of [required, optional, incompatible, embedded],
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# type can be one of [project, version],
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# and the name is the Modrinth project or version slug/id of the other mod.
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# Example: required-project:jei;optional-project:top;incompatible-project:gregtech
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modrinthRelations=
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# Publishing to CurseForge requires you to set the CURSEFORGE_API_KEY environment variable to one of your CurseForge API tokens.
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# The project's numeric ID on CurseForge. You can find this in the About Project box.
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# Leave this empty if you don't want to publish on CurseForge.
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# Alternatively this can be set with the 'CURSEFORGE_PROJECT_ID' environment variable.
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curseForgeProjectId=
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# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
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# Syntax: type1:name1;type2:name2;...
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# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
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# and the name is the CurseForge project slug of the other mod.
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# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
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curseForgeRelations=
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# This project's release type on CurseForge and/or Modrinth
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# Allowed types: release, beta, alpha
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releaseType=beta
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# Generate a default changelog for releases. Requires git to be installed, as it uses it to generate a changelog of
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# commits since the last tagged release.
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generateDefaultChangelog=false
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# Prevent the source code from being published
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noPublishedSources=false
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# Enable spotless checks
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# Enforces code formatting on your source code
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# By default this will use the files found here: https://github.com/GregTechCEu/Buildscripts/tree/master/spotless
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# to format your code. However, you can create your own version of these files and place them in your project's
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# root directory to apply your own formatting options instead.
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enableSpotless=false
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# Enable JUnit testing platform used for testing your code.
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# Uses JUnit 5. See guide and documentation here: https://junit.org/junit5/docs/current/user-guide/
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enableJUnit=true
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# Deployment debug setting
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# Uncomment this to test deployments to CurseForge and Modrinth
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# Alternatively, you can set the 'DEPLOYMENT_DEBUG' environment variable.
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deploymentDebug=false
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# Gradle Settings
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# Effectively applies the '--stacktrace' flag by default
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org.gradle.logging.stacktrace=all
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# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
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# This is required to provide enough memory for the Minecraft decompilation process.
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org.gradle.jvmargs=-Xmx3G
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