Basic reformat, hit once, hope never again
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@@ -48,10 +48,12 @@ import appeng.tile.AEBaseTile;
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import appeng.tile.misc.TileCharger;
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import appeng.util.Platform;
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public class BlockCharger extends AEBaseBlock implements ICustomCollision
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{
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public BlockCharger() {
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public BlockCharger()
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{
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super( BlockCharger.class, Material.iron );
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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this.setTileEntity( TileCharger.class );
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@@ -59,24 +61,6 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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this.isFullSize = this.isOpaque = false;
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}
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@Override
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public boolean onActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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if ( player.isSneaking() )
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return false;
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if ( Platform.isServer() )
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{
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TileCharger tc = this.getTileEntity( w, x, y, z );
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if ( tc != null )
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{
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tc.activate( player );
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}
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}
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return true;
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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@@ -84,29 +68,47 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(World w, int x, int y, int z, Random r)
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public boolean onActivated( World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ )
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{
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if ( !AEConfig.instance.enableEffects )
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if( player.isSneaking() )
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return false;
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if( Platform.isServer() )
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{
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TileCharger tc = this.getTileEntity( w, x, y, z );
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if( tc != null )
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{
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tc.activate( player );
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}
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}
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return true;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( World w, int x, int y, int z, Random r )
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{
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if( !AEConfig.instance.enableEffects )
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return;
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if ( r.nextFloat() < 0.98 )
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if( r.nextFloat() < 0.98 )
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return;
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AEBaseTile tile = this.getTileEntity( w, x, y, z );
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if ( tile instanceof TileCharger )
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if( tile instanceof TileCharger )
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{
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TileCharger tc = (TileCharger) tile;
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if ( AEApi.instance().definitions().materials().certusQuartzCrystalCharged().isSameAs( tc.getStackInSlot( 0 ) ) )
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if( AEApi.instance().definitions().materials().certusQuartzCrystalCharged().isSameAs( tc.getStackInSlot( 0 ) ) )
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{
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double xOff = 0.0;
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double yOff = 0.0;
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double zOff = 0.0;
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for (int bolts = 0; bolts < 3; bolts++)
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if ( CommonHelper.proxy.shouldAddParticles( r ) )
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if( CommonHelper.proxy.shouldAddParticles( r ) )
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{
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LightningFX fx = new LightningFX( w, xOff + 0.5 + x, yOff + 0.5 + y, zOff + 0.5 + z, 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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@@ -117,54 +119,54 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
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{
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TileCharger tile = this.getTileEntity( w, x, y, z );
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if ( tile != null )
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if( tile != null )
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{
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double twoPixels = 2.0 / 16.0;
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ForgeDirection up = tile.getUp();
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ForgeDirection forward = tile.getForward();
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AxisAlignedBB bb = AxisAlignedBB.getBoundingBox( twoPixels, twoPixels, twoPixels, 1.0 - twoPixels, 1.0 - twoPixels, 1.0 - twoPixels );
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if ( up.offsetX != 0 )
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if( up.offsetX != 0 )
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{
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bb.minX = 0;
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bb.maxX = 1;
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}
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if ( up.offsetY != 0 )
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if( up.offsetY != 0 )
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{
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bb.minY = 0;
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bb.maxY = 1;
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}
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if ( up.offsetZ != 0 )
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if( up.offsetZ != 0 )
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{
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bb.minZ = 0;
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bb.maxZ = 1;
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}
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switch (forward)
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switch( forward )
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{
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case DOWN:
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bb.maxY = 1;
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break;
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case UP:
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bb.minY = 0;
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break;
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case NORTH:
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bb.maxZ = 1;
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break;
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case SOUTH:
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bb.minZ = 0;
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break;
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case EAST:
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bb.minX = 0;
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break;
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case WEST:
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bb.maxX = 1;
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break;
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default:
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break;
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case DOWN:
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bb.maxY = 1;
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break;
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case UP:
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bb.minY = 0;
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break;
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case NORTH:
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bb.maxZ = 1;
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break;
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case SOUTH:
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bb.minZ = 0;
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break;
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case EAST:
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bb.minX = 0;
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break;
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case WEST:
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bb.maxX = 1;
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break;
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default:
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break;
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}
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return Collections.singletonList( bb );
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@@ -173,7 +175,7 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e )
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{
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out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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