Basic reformat, hit once, hope never again
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@@ -36,10 +36,12 @@ import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.qnb.TileQuantumBridge;
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public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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{
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public BlockQuantumRing() {
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public BlockQuantumRing()
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{
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super( BlockQuantumRing.class, Material.iron );
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this.setFeature( EnumSet.of( AEFeature.QuantumNetworkBridge ) );
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this.setTileEntity( TileQuantumBridge.class );
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@@ -50,23 +52,13 @@ public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void onNeighborBlockChange(World w, int x, int y, int z, Block pointlessNumber)
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public void onNeighborBlockChange( World w, int x, int y, int z, Block pointlessNumber )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if ( bridge != null )
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if( bridge != null )
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bridge.neighborUpdate();
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}
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@Override
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public void breakBlock(World w, int x, int y, int z, Block a, int b)
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if ( bridge != null )
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bridge.breakCluster();
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super.breakBlock( w, x, y, z, a, b );
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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@@ -74,15 +66,25 @@ public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
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public void breakBlock( World w, int x, int y, int z, Block a, int b )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null )
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bridge.breakCluster();
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super.breakBlock( w, x, y, z, a, b );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
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{
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double OnePx = 2.0 / 16.0;
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if ( bridge != null && bridge.isCorner() )
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if( bridge != null && bridge.isCorner() )
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{
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OnePx = 4.0 / 16.0;
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}
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else if ( bridge != null && bridge.isFormed() )
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else if( bridge != null && bridge.isFormed() )
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{
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OnePx = 1.0 / 16.0;
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}
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@@ -90,19 +92,18 @@ public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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}
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@Override
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public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
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public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e )
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{
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double OnePx = 2.0 / 16.0;
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if ( bridge != null && bridge.isCorner() )
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if( bridge != null && bridge.isCorner() )
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{
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OnePx = 4.0 / 16.0;
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}
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else if ( bridge != null && bridge.isFormed() )
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else if( bridge != null && bridge.isFormed() )
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{
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OnePx = 1.0 / 16.0;
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}
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out.add( AxisAlignedBB.getBoundingBox( OnePx, OnePx, OnePx, 1.0 - OnePx, 1.0 - OnePx, 1.0 - OnePx ) );
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}
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}
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