Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -18,6 +18,7 @@
package appeng.block.spatial;
import java.util.Arrays;
import java.util.EnumSet;
import java.util.List;
@@ -42,6 +43,7 @@ import appeng.client.render.blocks.RenderNull;
import appeng.core.features.AEFeature;
import appeng.helpers.ICustomCollision;
public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
{
@@ -62,47 +64,46 @@ public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
}
@Override
@SideOnly(Side.CLIENT)
public void getCheckedSubBlocks(Item item, CreativeTabs tabs, List<ItemStack> itemStacks)
public void registerBlockIcons( IIconRegister iconRegistry )
{
}
@Override
@SideOnly( Side.CLIENT )
public void getCheckedSubBlocks( Item item, CreativeTabs tabs, List<ItemStack> itemStacks )
{
// do nothing
}
@Override
public void registerBlockIcons(IIconRegister iconRegistry)
{
}
@Override
public boolean canEntityDestroy(IBlockAccess world, int x, int y, int z, Entity entity)
{
return false;
}
@Override
public void onBlockExploded(World world, int x, int y, int z, Explosion explosion)
{
// Don't explode.
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool(World w, int x, int y, int z, Entity e, boolean isVisual)
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
{
return Arrays.asList( new AxisAlignedBB[] {} );// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 )
// } );
// } );
}
@Override
public void addCollidingBlockToList(World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e)
public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e )
{
out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
}
@Override
public boolean canPlaceBlockAt(World world, int x, int y, int z)
public boolean canPlaceBlockAt( World world, int x, int y, int z )
{
return false;
}
@Override
public void onBlockExploded( World world, int x, int y, int z, Explosion explosion )
{
// Don't explode.
}
@Override
public boolean canEntityDestroy( IBlockAccess world, int x, int y, int z, Entity entity )
{
return false;
}
}