Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.client.gui.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.api.config.RedstoneMode;
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@@ -29,12 +30,20 @@ import appeng.container.implementations.ContainerMAC;
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import appeng.core.localization.GuiText;
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import appeng.tile.crafting.TileMolecularAssembler;
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public class GuiMAC extends GuiUpgradeable
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{
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final ContainerMAC container;
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GuiProgressBar pb;
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public GuiMAC( InventoryPlayer inventoryPlayer, TileMolecularAssembler te )
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{
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super( new ContainerMAC( inventoryPlayer, te ) );
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this.ySize = 197;
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this.container = (ContainerMAC) this.inventorySlots;
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}
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@Override
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public void initGui()
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{
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@@ -45,25 +54,25 @@ public class GuiMAC extends GuiUpgradeable
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}
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@Override
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public void drawBG(int offsetX, int offsetY, int mouseX, int mouseY)
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protected void addButtons()
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{
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this.pb.xPosition = 148 + this.guiLeft;
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this.pb.yPosition = 48 + this.guiTop;
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super.drawBG( offsetX, offsetY, mouseX, mouseY );
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this.redstoneMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.REDSTONE_CONTROLLED, RedstoneMode.IGNORE );
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this.buttonList.add( this.redstoneMode );
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}
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@Override
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public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY)
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public void drawFG( int offsetX, int offsetY, int mouseX, int mouseY )
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{
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this.pb.setFullMsg( this.container.getCurrentProgress() + "%" );
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super.drawFG( offsetX, offsetY, mouseX, mouseY );
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}
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@Override
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protected void addButtons()
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public void drawBG( int offsetX, int offsetY, int mouseX, int mouseY )
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{
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this.redstoneMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.REDSTONE_CONTROLLED, RedstoneMode.IGNORE );
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this.buttonList.add( this.redstoneMode );
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this.pb.xPosition = 148 + this.guiLeft;
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this.pb.yPosition = 48 + this.guiTop;
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super.drawBG( offsetX, offsetY, mouseX, mouseY );
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}
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@Override
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@@ -72,13 +81,6 @@ public class GuiMAC extends GuiUpgradeable
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return "guis/mac.png";
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}
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public GuiMAC(InventoryPlayer inventoryPlayer, TileMolecularAssembler te)
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{
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super( new ContainerMAC( inventoryPlayer, te ) );
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this.ySize = 197;
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this.container = (ContainerMAC) this.inventorySlots;
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}
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@Override
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protected GuiText getName()
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{
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