Basic reformat, hit once, hope never again
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@@ -56,11 +56,11 @@ public class GuiTabButton extends GuiButton implements ITooltip
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/**
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* Using itemstack as an icon
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*
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* @param x x pos of button
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* @param y y pos of button
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* @param ico used icon
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* @param x x pos of button
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* @param y y pos of button
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* @param ico used icon
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* @param message mouse over message
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* @param ir renderer
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* @param ir renderer
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*/
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public GuiTabButton( int x, int y, ItemStack ico, String message, RenderItem ir )
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{
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@@ -77,7 +77,7 @@ public class GuiTabButton extends GuiButton implements ITooltip
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@Override
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public void drawButton( Minecraft minecraft, int x, int y )
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{
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if ( this.visible )
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if( this.visible )
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{
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GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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minecraft.renderEngine.bindTexture( ExtraBlockTextures.GuiTexture( "guis/states.png" ) );
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@@ -89,9 +89,9 @@ public class GuiTabButton extends GuiButton implements ITooltip
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this.drawTexturedModalRect( this.xPosition, this.yPosition, uv_x * 16, 0, 25, 22 );
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if ( this.myIcon >= 0 )
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if( this.myIcon >= 0 )
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{
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int uv_y = ( int ) Math.floor( this.myIcon / 16 );
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int uv_y = (int) Math.floor( this.myIcon / 16 );
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uv_x = this.myIcon - uv_y * 16;
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this.drawTexturedModalRect( offsetX + this.xPosition + 3, this.yPosition + 3, uv_x * 16, uv_y * 16, 16, 16 );
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@@ -99,7 +99,7 @@ public class GuiTabButton extends GuiButton implements ITooltip
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this.mouseDragged( minecraft, x, y );
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if ( this.myItem != null )
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if( this.myItem != null )
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{
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this.zLevel = 100.0F;
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this.itemRenderer.zLevel = 100.0F;
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