Basic reformat, hit once, hope never again
This commit is contained in:
@@ -21,7 +21,6 @@ package appeng.client.render;
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import java.nio.FloatBuffer;
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import java.util.EnumSet;
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import javax.annotation.Nullable;
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import org.lwjgl.BufferUtils;
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@@ -287,9 +286,9 @@ public class BaseBlockRender
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Tessellator tess = Tessellator.instance;
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BlockRenderInfo info = block.getRendererInstance();
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if ( info.isValid() )
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if( info.isValid() )
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{
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if ( block.hasSubtypes() )
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if( block.hasSubtypes() )
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block.setRenderStateByMeta( item.getItemDamage() );
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renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( getOrientation( ForgeDirection.DOWN, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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@@ -304,7 +303,7 @@ public class BaseBlockRender
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), block, item, tess, 0xffffff, renderer );
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if ( block.hasSubtypes() )
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if( block.hasSubtypes() )
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info.setTemporaryRenderIcon( null );
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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@@ -312,7 +311,7 @@ public class BaseBlockRender
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static public int getOrientation( ForgeDirection in, ForgeDirection forward, ForgeDirection up )
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{
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if ( in == null || in == ForgeDirection.UNKNOWN // 1
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if( in == null || in == ForgeDirection.UNKNOWN // 1
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|| forward == null || forward == ForgeDirection.UNKNOWN // 2
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|| up == null || up == ForgeDirection.UNKNOWN )
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return 0;
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@@ -326,14 +325,14 @@ public class BaseBlockRender
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public void renderInvBlock( EnumSet<ForgeDirection> sides, AEBaseBlock block, ItemStack item, Tessellator tess, int color, RenderBlocks renderer )
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{
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if ( Platform.isDrawing( tess ) )
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if( Platform.isDrawing( tess ) )
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tess.draw();
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int meta = 0;
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if ( block != null && block.hasSubtypes() && item != null )
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if( block != null && block.hasSubtypes() && item != null )
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meta = item.getItemDamage();
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if ( sides.contains( ForgeDirection.DOWN ) )
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if( sides.contains( ForgeDirection.DOWN ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, -1.0F, 0.0F );
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@@ -342,7 +341,7 @@ public class BaseBlockRender
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.UP ) )
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if( sides.contains( ForgeDirection.UP ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, 1.0F, 0.0F );
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@@ -351,7 +350,7 @@ public class BaseBlockRender
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.NORTH ) )
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if( sides.contains( ForgeDirection.NORTH ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, 0.0F, -1.0F );
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@@ -360,7 +359,7 @@ public class BaseBlockRender
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.SOUTH ) )
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if( sides.contains( ForgeDirection.SOUTH ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, 0.0F, 1.0F );
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@@ -369,7 +368,7 @@ public class BaseBlockRender
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.WEST ) )
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if( sides.contains( ForgeDirection.WEST ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( -1.0F, 0.0F, 0.0F );
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@@ -378,7 +377,7 @@ public class BaseBlockRender
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.EAST ) )
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if( sides.contains( ForgeDirection.EAST ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 1.0F, 0.0F, 0.0F );
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@@ -390,8 +389,8 @@ public class BaseBlockRender
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public IIcon firstNotNull( IIcon... s )
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{
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for ( IIcon o : s )
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if ( o != null )
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for( IIcon o : s )
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if( o != null )
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return o;
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return ExtraBlockTextures.getMissing();
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}
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@@ -413,7 +412,7 @@ public class BaseBlockRender
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BlockRenderInfo info = block.getRendererInstance();
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IOrientable te = this.getOrientable( block, world, x, y, z );
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if ( te != null )
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if( te != null )
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{
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forward = te.getForward();
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up = te.getUp();
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@@ -437,9 +436,9 @@ public class BaseBlockRender
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@Nullable
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public IOrientable getOrientable( AEBaseBlock block, IBlockAccess w, int x, int y, int z )
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{
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if ( block.hasBlockTileEntity() )
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if( block.hasBlockTileEntity() )
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return (AEBaseTile) block.getTileEntity( w, x, y, z );
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else if ( block instanceof IOrientableBlock )
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else if( block instanceof IOrientableBlock )
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return ( (IOrientableBlock) block ).getOrientable( w, x, y, z );
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return null;
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}
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@@ -472,19 +471,19 @@ public class BaseBlockRender
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double bY = maxX * x.offsetY + maxY * y.offsetY + maxZ * z.offsetY;
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double bZ = maxX * x.offsetZ + maxY * y.offsetZ + maxZ * z.offsetZ;
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if ( x.offsetX + y.offsetX + z.offsetX < 0 )
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if( x.offsetX + y.offsetX + z.offsetX < 0 )
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{
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aX += 1;
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bX += 1;
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}
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if ( x.offsetY + y.offsetY + z.offsetY < 0 )
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if( x.offsetY + y.offsetY + z.offsetY < 0 )
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{
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aY += 1;
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bY += 1;
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}
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if ( x.offsetZ + y.offsetZ + z.offsetZ < 0 )
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if( x.offsetZ + y.offsetZ + z.offsetZ < 0 )
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{
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aZ += 1;
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bZ += 1;
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@@ -514,7 +513,7 @@ public class BaseBlockRender
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double layerBZ = 0.0;
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boolean flip = false;
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switch ( orientation )
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switch( orientation )
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{
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case NORTH:
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@@ -594,7 +593,7 @@ public class BaseBlockRender
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@SideOnly( Side.CLIENT )
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private void renderFace( Tessellator tess, double offsetX, double offsetY, double offsetZ, double ax, double ay, double az, double bx, double by, double bz, double ua, double ub, double va, double vb, IIcon ico, boolean flip )
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{
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if ( flip )
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if( flip )
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{
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tess.addVertexWithUV( offsetX + ax * ua + bx * va, offsetY + ay * ua + by * va, offsetZ + az * ua + bz * va, ico.getInterpolatedU( ua * 16.0 ), ico.getInterpolatedV( va * 16.0 ) );
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tess.addVertexWithUV( offsetX + ax * ua + bx * vb, offsetY + ay * ua + by * vb, offsetZ + az * ua + bz * vb, ico.getInterpolatedU( ua * 16.0 ), ico.getInterpolatedV( vb * 16.0 ) );
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@@ -613,7 +612,7 @@ public class BaseBlockRender
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@SideOnly( Side.CLIENT )
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protected void renderFace( int x, int y, int z, Block block, IIcon ico, RenderBlocks renderer, ForgeDirection orientation )
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{
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switch ( orientation )
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switch( orientation )
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{
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case NORTH:
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renderer.renderFaceZNeg( block, x, y, z, ico );
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@@ -663,10 +662,10 @@ public class BaseBlockRender
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private double mapFaceUV( int offset, int uv )
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{
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if ( offset == 0 )
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if( offset == 0 )
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return 0;
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if ( offset > 0 )
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if( offset > 0 )
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return uv / 16.0;
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return ( 16.0 - uv ) / 16.0;
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@@ -684,7 +683,7 @@ public class BaseBlockRender
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Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
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RenderHelper.disableStandardItemLighting();
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if ( Minecraft.isAmbientOcclusionEnabled() )
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if( Minecraft.isAmbientOcclusionEnabled() )
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GL11.glShadeModel( GL11.GL_SMOOTH );
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else
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GL11.glShadeModel( GL11.GL_FLAT );
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@@ -707,12 +706,12 @@ public class BaseBlockRender
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protected void applyTESRRotation( double x, double y, double z, ForgeDirection forward, ForgeDirection up )
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{
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if ( forward != null && up != null )
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if( forward != null && up != null )
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{
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if ( forward == ForgeDirection.UNKNOWN )
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if( forward == ForgeDirection.UNKNOWN )
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forward = ForgeDirection.SOUTH;
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if ( up == ForgeDirection.UNKNOWN )
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if( up == ForgeDirection.UNKNOWN )
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up = ForgeDirection.UP;
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ForgeDirection west = Platform.crossProduct( forward, up );
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@@ -749,7 +748,7 @@ public class BaseBlockRender
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public void doRenderItem( ItemStack itemstack, TileEntity par1EntityItemFrame )
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{
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if ( itemstack != null )
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if( itemstack != null )
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{
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EntityItem entityitem = new EntityItem( par1EntityItemFrame.getWorldObj(), 0.0D, 0.0D, 0.0D, itemstack );
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entityitem.getEntityItem().stackSize = 1;
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