Basic reformat, hit once, hope never again
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@@ -18,6 +18,7 @@
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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@@ -39,35 +40,37 @@ import appeng.client.texture.OffsetIcon;
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import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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public class RenderMEChest extends BaseBlockRender
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{
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public RenderMEChest() {
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public RenderMEChest()
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{
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super( false, 0 );
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}
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@Override
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public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
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public void renderInventory( AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
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{
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Tessellator.instance.setBrightness( 0 );
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
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renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
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this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
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renderer );
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this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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public boolean renderInWorld( AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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{
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TileChest sp = imb.getTileEntity( world, x, y, z );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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if ( sp == null ) return false;
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if( sp == null )
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return false;
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ForgeDirection up = sp.getUp();
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ForgeDirection forward = sp.getForward();
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@@ -82,7 +85,7 @@ public class RenderMEChest extends BaseBlockRender
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int offsetU = -4;
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int offsetV = 8;
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if ( stat == 0 )
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if( stat == 0 )
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offsetV = 3;
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int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
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@@ -90,15 +93,15 @@ public class RenderMEChest extends BaseBlockRender
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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FlippableIcon flippableIcon = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
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if ( forward == ForgeDirection.EAST && (up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH) )
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if( forward == ForgeDirection.EAST && ( up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH ) )
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flippableIcon.setFlip( true, false );
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else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
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else if( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
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flippableIcon.setFlip( false, true );
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else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
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else if( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
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flippableIcon.setFlip( true, false );
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else if ( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
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else if( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
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flippableIcon.setFlip( false, true );
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else if ( forward == ForgeDirection.DOWN )
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else if( forward == ForgeDirection.DOWN )
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flippableIcon.setFlip( true, false );
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/*
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@@ -110,27 +113,27 @@ public class RenderMEChest extends BaseBlockRender
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this.renderFace( x, y, z, imb, flippableIcon, renderer, forward );
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if ( stat != 0 )
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if( stat != 0 )
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{
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b = 0;
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if ( sp.isPowered() )
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if( sp.isPowered() )
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{
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b = 15 << 20 | 15 << 4;
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}
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Tessellator.instance.setBrightness( b );
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if ( stat == 1 )
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if( stat == 1 )
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Tessellator.instance.setColorOpaque_I( 0x00ff00 );
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if ( stat == 2 )
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if( stat == 2 )
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Tessellator.instance.setColorOpaque_I( 0xffaa00 );
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if ( stat == 3 )
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if( stat == 3 )
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Tessellator.instance.setColorOpaque_I( 0xff0000 );
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this.selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
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this.renderFace( x, y, z, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
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}
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b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
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if ( sp.isPowered() )
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if( sp.isPowered() )
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{
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b = 15 << 20 | 15 << 4;
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}
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@@ -145,7 +148,7 @@ public class RenderMEChest extends BaseBlockRender
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IIcon ico = ch == null ? null : ch.getTopTexture_Light();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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if ( ico != null )
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if( ico != null )
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{
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Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
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ico = ch == null ? null : ch.getTopTexture_Medium();
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