Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -18,6 +18,7 @@
package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
@@ -34,15 +35,17 @@ import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockQuartzTorch;
import appeng.client.render.BaseBlockRender;
public class RenderQuartzTorch extends BaseBlockRender
{
public RenderQuartzTorch() {
public RenderQuartzTorch()
{
super( false, 20 );
}
@Override
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
public void renderInventory( AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
{
Tessellator tess = Tessellator.instance;
@@ -90,15 +93,14 @@ public class RenderQuartzTorch extends BaseBlockRender
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
BlockQuartzTorch blk = (BlockQuartzTorch) block;
IOrientable te = ((IOrientableBlock) block).getOrientable( world, x, y, z );
IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
float Point2 = 6.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
@@ -117,19 +119,19 @@ public class RenderQuartzTorch extends BaseBlockRender
float zOff = 0.0f;
renderer.renderAllFaces = true;
if ( te != null )
if( te != null )
{
ForgeDirection forward = te.getUp();
xOff = forward.offsetX * -(4.0f / 16.0f);
yOff = forward.offsetY * -(4.0f / 16.0f);
zOff = forward.offsetZ * -(4.0f / 16.0f);
xOff = forward.offsetX * -( 4.0f / 16.0f );
yOff = forward.offsetY * -( 4.0f / 16.0f );
zOff = forward.offsetZ * -( 4.0f / 16.0f );
}
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
int r = (x + y + z) % 2;
if ( r == 0 )
int r = ( x + y + z ) % 2;
if( r == 0 )
{
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
@@ -160,48 +162,48 @@ public class RenderQuartzTorch extends BaseBlockRender
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
if ( te != null )
if( te != null )
{
ForgeDirection forward = te.getUp();
switch (forward)
switch( forward )
{
case EAST:
renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, x, y, z );
break;
case WEST:
renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, x, y, z );
break;
case NORTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
renderer.renderStandardBlock( blk, x, y, z );
break;
case SOUTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
break;
case UP:
renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
break;
case DOWN:
renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
break;
default:
case EAST:
renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, x, y, z );
break;
case WEST:
renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, x, y, z );
break;
case NORTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
renderer.renderStandardBlock( blk, x, y, z );
break;
case SOUTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
renderer.renderStandardBlock( blk, x, y, z );
break;
case UP:
renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
break;
case DOWN:
renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
renderer.renderStandardBlock( blk, x, y, z );
renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
renderer.renderStandardBlock( blk, x, y, z );
break;
default:
}
}