Basic reformat, hit once, hope never again

This commit is contained in:
thatsIch
2015-04-03 08:54:31 +02:00
parent 4ff1631f89
commit d34c988c88
886 changed files with 31400 additions and 30990 deletions
@@ -43,12 +43,6 @@ public class EnergyFx extends EntityBreakingFX
private final int startBlkY;
private final int startBlkZ;
@Override
public int getFXLayer()
{
return 1;
}
public EnergyFx( World par1World, double par2, double par4, double par6, Item par8Item )
{
super( par1World, par2, par4, par6, par8Item );
@@ -67,6 +61,40 @@ public class EnergyFx extends EntityBreakingFX
this.noClip = true;
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void renderParticle( Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7 )
{
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
float f8 = this.particleTextureIndex.getMinV();
float f9 = this.particleTextureIndex.getMaxV();
float f10 = 0.1F * this.particleScale;
float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX );
float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY );
float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
float f14 = 1.0F;
int blkX = MathHelper.floor_double( this.posX );
int blkY = MathHelper.floor_double( this.posY );
int blkZ = MathHelper.floor_double( this.posZ );
if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
{
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9 );
par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8 );
par1Tessellator.addVertexWithUV( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10, f6, f8 );
par1Tessellator.addVertexWithUV( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10, f6, f9 );
}
}
public void fromItem( ForgeDirection d )
{
this.posX += 0.2 * d.offsetX;
@@ -82,37 +110,4 @@ public class EnergyFx extends EntityBreakingFX
this.particleScale *= 0.89f;
this.particleAlpha *= 0.89f;
}
@Override
public void renderParticle( Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7 )
{
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
float f8 = this.particleTextureIndex.getMinV();
float f9 = this.particleTextureIndex.getMaxV();
float f10 = 0.1F * this.particleScale;
float f11 = ( float ) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX );
float f12 = ( float ) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY );
float f13 = ( float ) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
float f14 = 1.0F;
int blkX = MathHelper.floor_double( this.posX );
int blkY = MathHelper.floor_double( this.posY );
int blkZ = MathHelper.floor_double( this.posZ );
if ( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
{
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10,
f7, f9 );
par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10,
f7, f8 );
par1Tessellator.addVertexWithUV( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10,
f6, f8 );
par1Tessellator.addVertexWithUV( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10,
f6, f9 );
}
}
}